Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | GOB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-07-30 | GOB: ANIObject can now predict the position/size of future frames | Sven Hesse | |
2012-07-30 | GOB: Move the background saving into its own class BackBuffer | Sven Hesse | |
2012-06-07 | GOB: Handle Penetration shooting animations more cleverly | Sven Hesse | |
Still no bullets, though :P | |||
2012-06-05 | GOB: Animate mouths in Geisha's Penetration | Sven Hesse | |
2012-06-03 | GOB: Fix invalid reads in Geisha's minigames | Sven Hesse | |
2012-03-11 | GOB: Extend ANIObject to also handle CMP sprite "animations" | Sven Hesse | |
2012-01-28 | GOB: Oko gets hurt by fish and dies if health == 0 | Sven Hesse | |
2011-09-14 | GOB: Add ANIObject::rewind() | Sven Hesse | |
2011-09-14 | GOB: Add ANIObject animation mode | Sven Hesse | |
Play the animation continuously or only once. | |||
2011-09-14 | GOB: Add ANIObject::setPause() | Sven Hesse | |
2011-09-03 | GOB: Add class ANIObject | Sven Hesse | |
Controls an animation stored within an ANI file. |