Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-13 | Add Lost In Time demo. | Travis Howell | |
svn-id: r28580 | |||
2007-08-02 | Saving works now in Lost in Time | Sven Hesse | |
svn-id: r28418 | |||
2007-08-02 | Added entries for the CD version of Lost in Time. (I'm told this is how we | Torbjörn Andersson | |
handle multi-lingual games.) svn-id: r28416 | |||
2007-08-02 | Renamed "lost" to "lostintime". | Sven Hesse | |
svn-id: r28415 | |||
2007-08-02 | Added Lost in Time. The title screen doesn't show and the wobble-effect ↵ | Sven Hesse | |
isn't there, but the game is (partly?) playable. svn-id: r28414 | |||
2007-08-02 | Added the MD5 of Inca II. It works a bit but hangs when a space shooter ↵ | Sven Hesse | |
sequence should start svn-id: r28413 | |||
2007-08-02 | Added Italian Woodruff, as supplied by Hkz on #scummvm | Sven Hesse | |
svn-id: r28403 | |||
2007-07-31 | Added Ween English Atari ST and updated the Amiga version, as provided by ↵ | Sven Hesse | |
pwigren in bug #1764174 svn-id: r28369 | |||
2007-07-31 | Added an English Bargon Attack Amiga/AtariST version, as provided by pwigren ↵ | Sven Hesse | |
in bug #1764174 svn-id: r28366 | |||
2007-07-31 | Added the spanish version of Woodruff, provided by jvprat on #scummvm | Sven Hesse | |
svn-id: r28360 | |||
2007-07-27 | Fixing languages for another Woodruff version | Sven Hesse | |
svn-id: r28236 | |||
2007-07-27 | - AJWorld has Adlib | Sven Hesse | |
- Fixing languages for one version of Woodruff svn-id: r28228 | |||
2007-07-25 | Add A.J's World of Discovery. Compatibility is perfect. | Eugene Sandulenko | |
svn-id: r28191 | |||
2007-07-25 | Added one (commented out) "The Last Dynasty" MD5 | Sven Hesse | |
svn-id: r28190 | |||
2007-07-25 | - Removed Adlib from Woodruff's freatures | Sven Hesse | |
- Added a fallback for Woodruff svn-id: r28187 | |||
2007-07-24 | Oops, forgot I've modified the entries for testing | Sven Hesse | |
svn-id: r28186 | |||
2007-07-24 | - Separated game type and features | Sven Hesse | |
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185 | |||
2007-06-25 | Adding info for Goblins 3 Mac (supplied by fac76 in #1742716) | Sven Hesse | |
svn-id: r27708 | |||
2007-06-12 | Patch #1733764: "Fallback detection patch". GSoC student. | Eugene Sandulenko | |
svn-id: r27375 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-26 | Add Italian versions as supplied in bug #1722142: "GOB: italian md5 of Ween | Eugene Sandulenko | |
and Bargon" svn-id: r26940 | |||
2007-04-24 | Added the french Atari ST version of Gob2, as supplied by bgk in bug report ↵ | Sven Hesse | |
#1706861 svn-id: r26591 | |||
2007-04-24 | Added the italian floppy version of Gob3, as supplied by Paranoimia on #scummvm | Sven Hesse | |
svn-id: r26590 | |||
2007-04-24 | The amiga version has english and german text | Sven Hesse | |
svn-id: r26588 | |||
2007-04-09 | Update new demo description | Eugene Sandulenko | |
svn-id: r26432 | |||
2007-04-09 | Add another gob3 demo | Eugene Sandulenko | |
svn-id: r26431 | |||
2007-04-08 | Both Goblins 3 interactive demos are French. | Travis Howell | |
svn-id: r26413 | |||
2007-04-05 | - Minor cleanup | Sven Hesse | |
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383 | |||
2007-04-02 | Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug ↵ | Sven Hesse | |
#1692667 svn-id: r26370 | |||
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵ | Sven Hesse | |
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327 | |||
2007-03-20 | Major clean-up, including: | Sven Hesse | |
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 | |||
2007-03-17 | Repaired/Corrected the MD5 list | Sven Hesse | |
svn-id: r26187 | |||
2007-03-17 | Add Spanish bargon MD5 as pointed in bugreport | Eugene Sandulenko | |
#1681649: "MD5: BARGON ATTACK Spanish" svn-id: r26178 | |||
2007-03-11 | Added the French Atari ST Bargon Attack reported in the forums | Sven Hesse | |
svn-id: r26097 | |||
2007-03-04 | Adding comment again. | Johannes Schickel | |
svn-id: r25979 | |||
2007-03-04 | Remove wrong gob2 Mac entry. | Eugene Sandulenko | |
svn-id: r25978 | |||
2007-03-04 | - Some minor fixes | Sven Hesse | |
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977 | |||
2007-03-02 | Fix bug #1667806: "GOB: wrong detection" | Eugene Sandulenko | |
svn-id: r25924 | |||
2007-02-24 | Added spanish Ween (bug #1667743) | Sven Hesse | |
svn-id: r25823 | |||
2007-02-15 | - Changed the speaker stuff again | Sven Hesse | |
- Added the spanish gob2 version from bug report #1659884 svn-id: r25615 | |||
2007-02-14 | AdvancedDetector: revamped the file based fallback code | Max Horn | |
svn-id: r25599 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵ | Max Horn | |
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570 | |||
2007-02-13 | Fix comment | Eugene Sandulenko | |
svn-id: r25553 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name | Max Horn | |
svn-id: r25541 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-12 | Adding MD5s supplied by vampir_raziel in bug report #1658373 | Sven Hesse | |
svn-id: r25538 |