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path: root/engines/gob/detection.cpp
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2007-08-13Add Lost In Time demo.Travis Howell
svn-id: r28580
2007-08-02Saving works now in Lost in TimeSven Hesse
svn-id: r28418
2007-08-02Added entries for the CD version of Lost in Time. (I'm told this is how weTorbjörn Andersson
handle multi-lingual games.) svn-id: r28416
2007-08-02Renamed "lost" to "lostintime".Sven Hesse
svn-id: r28415
2007-08-02Added Lost in Time. The title screen doesn't show and the wobble-effect ↵Sven Hesse
isn't there, but the game is (partly?) playable. svn-id: r28414
2007-08-02Added the MD5 of Inca II. It works a bit but hangs when a space shooter ↵Sven Hesse
sequence should start svn-id: r28413
2007-08-02Added Italian Woodruff, as supplied by Hkz on #scummvmSven Hesse
svn-id: r28403
2007-07-31Added Ween English Atari ST and updated the Amiga version, as provided by ↵Sven Hesse
pwigren in bug #1764174 svn-id: r28369
2007-07-31Added an English Bargon Attack Amiga/AtariST version, as provided by pwigren ↵Sven Hesse
in bug #1764174 svn-id: r28366
2007-07-31Added the spanish version of Woodruff, provided by jvprat on #scummvmSven Hesse
svn-id: r28360
2007-07-27Fixing languages for another Woodruff versionSven Hesse
svn-id: r28236
2007-07-27- AJWorld has AdlibSven Hesse
- Fixing languages for one version of Woodruff svn-id: r28228
2007-07-25Add A.J's World of Discovery. Compatibility is perfect.Eugene Sandulenko
svn-id: r28191
2007-07-25Added one (commented out) "The Last Dynasty" MD5Sven Hesse
svn-id: r28190
2007-07-25- Removed Adlib from Woodruff's freaturesSven Hesse
- Added a fallback for Woodruff svn-id: r28187
2007-07-24Oops, forgot I've modified the entries for testingSven Hesse
svn-id: r28186
2007-07-24- Separated game type and featuresSven Hesse
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
svn-id: r27708
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
svn-id: r27375
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-26Add Italian versions as supplied in bug #1722142: "GOB: italian md5 of WeenEugene Sandulenko
and Bargon" svn-id: r26940
2007-04-24Added the french Atari ST version of Gob2, as supplied by bgk in bug report ↵Sven Hesse
#1706861 svn-id: r26591
2007-04-24Added the italian floppy version of Gob3, as supplied by Paranoimia on #scummvmSven Hesse
svn-id: r26590
2007-04-24The amiga version has english and german textSven Hesse
svn-id: r26588
2007-04-09Update new demo descriptionEugene Sandulenko
svn-id: r26432
2007-04-09Add another gob3 demoEugene Sandulenko
svn-id: r26431
2007-04-08Both Goblins 3 interactive demos are French.Travis Howell
svn-id: r26413
2007-04-05- Minor cleanupSven Hesse
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383
2007-04-02Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug ↵Sven Hesse
#1692667 svn-id: r26370
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵Sven Hesse
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327
2007-03-20Major clean-up, including:Sven Hesse
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252
2007-03-17Repaired/Corrected the MD5 listSven Hesse
svn-id: r26187
2007-03-17Add Spanish bargon MD5 as pointed in bugreport Eugene Sandulenko
#1681649: "MD5: BARGON ATTACK Spanish" svn-id: r26178
2007-03-11Added the French Atari ST Bargon Attack reported in the forumsSven Hesse
svn-id: r26097
2007-03-04Adding comment again.Johannes Schickel
svn-id: r25979
2007-03-04Remove wrong gob2 Mac entry.Eugene Sandulenko
svn-id: r25978
2007-03-04- Some minor fixesSven Hesse
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977
2007-03-02Fix bug #1667806: "GOB: wrong detection"Eugene Sandulenko
svn-id: r25924
2007-02-24Added spanish Ween (bug #1667743)Sven Hesse
svn-id: r25823
2007-02-15- Changed the speaker stuff againSven Hesse
- Added the spanish gob2 version from bug report #1659884 svn-id: r25615
2007-02-14AdvancedDetector: revamped the file based fallback codeMax Horn
svn-id: r25599
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵Max Horn
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574
2007-02-13Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵Max Horn
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570
2007-02-13Fix commentEugene Sandulenko
svn-id: r25553
2007-02-13AdvancedDetector changes:Max Horn
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
svn-id: r25545
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵Max Horn
add it for AGOS, too svn-id: r25543
2007-02-13Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget nameMax Horn
svn-id: r25541
2007-02-13(re)added flags field to ADGameDescription, with currently only one value ↵Max Horn
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539
2007-02-12Adding MD5s supplied by vampir_raziel in bug report #1658373Sven Hesse
svn-id: r25538