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2008-12-13Added the French version of Urban Runner, as supplied by gamin in the forum. ↵Sven Hesse
+ Added a fallback for Urban Runner svn-id: r35340
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-09-27Added a spanish floppy version of Lost in Time, as supplied by goodoldgeorg ↵Sven Hesse
in bug report #2105220 svn-id: r34661
2008-09-07Added polish version of Woodruff, as supplied by goodoldgeorg in bug report ↵Sven Hesse
#2098838 svn-id: r34415
2008-09-07Added a spanish floppy version of Gob3, as supplied by SiRoCs in bug report ↵Sven Hesse
#2098621 svn-id: r34413
2008-09-07Added another demo version of Gobliiins (bug #2098412)Sven Hesse
svn-id: r34404
2008-09-04Added another version of Lost in Time CD, as supplied by SiRoCs in bug ↵Sven Hesse
report #2093672 svn-id: r34332
2008-09-02Added French Bargon Attack, as supplied by kizkoool in bugreport #2089734Sven Hesse
svn-id: r34287
2008-09-02Urban Runner stubsSven Hesse
svn-id: r34286
2008-09-01Merging more of the GSoC 2008 RTL branch: GOBMax Horn
svn-id: r34245
2008-08-30Added some The Last Dynasty stubsSven Hesse
svn-id: r34217
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵Christopher Page
GMM if the engine doesn't support it svn-id: r33921
2008-07-08Added a Gob1 version supplied by raina in the forums.Sven Hesse
It does look like the Mac version with a DOS executable and stripped music to me, so let's hope the Mac level image workaround works there as well. svn-id: r32963
2008-05-26Fixed Italian Woodruff's MD5Sven Hesse
svn-id: r32309
2008-05-24Added the Italien version of Woodruff, as supplied by DjDiabolik in bug ↵Sven Hesse
report #1891864 svn-id: r32244
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-05-02The Last Dynasty starts and play the intro videos, so uncommenting its detectionSven Hesse
svn-id: r31833
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵Max Horn
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413
2008-03-23Added the MD5 for a non-interactive demo of Lost in TimeSven Hesse
svn-id: r31223
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-03-03Added the MD5 for the German floppy version of Lost in Time, as supplied by ↵Sven Hesse
cartman_ on #scummvm svn-id: r31037
2008-03-03Forgot to change a few GameTypes + Added a floppy versionSven Hesse
svn-id: r31033
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans ↵Sven Hesse
saving, space shooter and correct speech language selection svn-id: r31032
2008-02-16Added a MD5 for another Gob2 Amiga Demo, as supplied by polluks in bug ↵Sven Hesse
report #1895126 svn-id: r30884
2008-02-12Added Gob MD5s as supplied by raziel_ in bug reports #1891864, #1891867 and ↵Sven Hesse
#1891869 svn-id: r30851
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-02Fixed the description for the Gob2 Amiga demo (bug report #1883801)Sven Hesse
svn-id: r30745
2008-02-02Added the MD5 for Gob2 English Amiga as supplied by fac76 in bug report #1883808Sven Hesse
svn-id: r30744
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
svn-id: r30736
2008-02-02Converted the remaining engines to use MetaEngineJordi Vilalta Prat
svn-id: r30728
2007-11-29Added the french floppy version of "Lost In Time", as supplied by Arshlan in ↵Sven Hesse
the forums svn-id: r29659
2007-11-27Apparently, I can't write...Sven Hesse
svn-id: r29650
2007-11-27Added detection fallback for Lost In TimeSven Hesse
svn-id: r29649
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-08-23The Lost in Time demo uses Adlib.Travis Howell
svn-id: r28700
2007-08-13Ooops, remove extra white space.Travis Howell
svn-id: r28586
2007-08-13Add Lost In Time demo.Travis Howell
svn-id: r28580
2007-08-02Saving works now in Lost in TimeSven Hesse
svn-id: r28418
2007-08-02Added entries for the CD version of Lost in Time. (I'm told this is how weTorbjörn Andersson
handle multi-lingual games.) svn-id: r28416
2007-08-02Renamed "lost" to "lostintime".Sven Hesse
svn-id: r28415
2007-08-02Added Lost in Time. The title screen doesn't show and the wobble-effect ↵Sven Hesse
isn't there, but the game is (partly?) playable. svn-id: r28414
2007-08-02Added the MD5 of Inca II. It works a bit but hangs when a space shooter ↵Sven Hesse
sequence should start svn-id: r28413
2007-08-02Added Italian Woodruff, as supplied by Hkz on #scummvmSven Hesse
svn-id: r28403
2007-07-31Added Ween English Atari ST and updated the Amiga version, as provided by ↵Sven Hesse
pwigren in bug #1764174 svn-id: r28369
2007-07-31Added an English Bargon Attack Amiga/AtariST version, as provided by pwigren ↵Sven Hesse
in bug #1764174 svn-id: r28366