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path: root/engines/gob/draw_v1.cpp
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2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
svn-id: r26715
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
svn-id: r26369
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵Sven Hesse
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327
2007-03-29- Properly implemented the ImdPlayerSven Hesse
- Some more clean-up svn-id: r26316
2007-03-20Major clean-up, including:Sven Hesse
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
- Implemented wide surfaces + scrolling - Some clean-up svn-id: r25253
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
- Each save has now its own file (.s??). They also should be endian-safe now (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp) - General endianness-fixes svn-id: r24794
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
- Fixed the compile error in GobEngine::saveGame on some systems svn-id: r24756
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window ↵Sven Hesse
decorations are drawn svn-id: r24752
2006-07-09Instead of drawing the mouse cursor as a sprite, let the backend handle itSven Hesse
svn-id: r23464
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
- Updated cursor drawing in general svn-id: r23429
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
svn-id: r23078
2006-06-10More stub-filling + small clean-upSven Hesse
svn-id: r23012
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
glitches and without sound in the floppy version), the title screen is shown afterwards - Added skipping of the floppy version's copy protection screen, since the CD version doesn't show it either svn-id: r21845