index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
/
draw_v2.cpp
Age
Commit message (
Expand
)
Author
2007-01-29
- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
Sven Hesse
2006-12-17
Added a range check in Draw_v2::printText(), fixing invalid reads. It *should...
Sven Hesse
2006-11-27
- Properly implemented o2_getCDTrackPos()
Sven Hesse
2006-11-20
Changed the way sprites-freeing is handled, now the menu sprites and window d...
Sven Hesse
2006-11-14
Fixed the lock when leaving the menu
Sven Hesse
2006-08-12
- Some more goblins-handling functions
Sven Hesse
2006-07-09
Instead of drawing the mouse cursor as a sprite, let the backend handle it
Sven Hesse
2006-07-08
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
Sven Hesse
2006-06-13
Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
Sven Hesse
2006-06-10
More stub-filling + small clean-up
Sven Hesse
2006-06-06
Two segfault and several coding style related fixes
Sven Hesse
2006-06-01
- Fixed drawing of sprite-parts based texts
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-04-18
Fixed portability issue
Sven Hesse
2006-04-18
- Closed the stub in Draw_v2::printText()
Sven Hesse
2006-04-18
- I misunderstood Draw::initBigSprite(); fixed
Sven Hesse
2006-04-14
Fix compiler warnings
Max Horn
2006-04-13
Fixed the invalid reads visible with valgrind, deleted the
Sven Hesse
2006-04-13
Commented the SpriteOperation in Draw_v2::printText() out for now,
Sven Hesse
2006-04-13
- More stubs, the intro now works completely (with extreme graphical
Sven Hesse
[prev]