Age | Commit message (Expand) | Author |
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse |
2006-12-17 | Added a range check in Draw_v2::printText(), fixing invalid reads. It *should... | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-11-14 | Fixed the lock when leaving the menu | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-06-10 | More stub-filling + small clean-up | Sven Hesse |
2006-06-06 | Two segfault and several coding style related fixes | Sven Hesse |
2006-06-01 | - Fixed drawing of sprite-parts based texts | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-18 | Fixed portability issue | Sven Hesse |
2006-04-18 | - Closed the stub in Draw_v2::printText() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |
2006-04-14 | Fix compiler warnings | Max Horn |
2006-04-13 | Fixed the invalid reads visible with valgrind, deleted the | Sven Hesse |
2006-04-13 | Commented the SpriteOperation in Draw_v2::printText() out for now, | Sven Hesse |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |