Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-05 | Renaming FontDesc::extraData to charWidths | Sven Hesse | |
svn-id: r42149 | |||
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse | |
svn-id: r42123 | |||
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵ | Sven Hesse | |
class svn-id: r41839 | |||
2009-06-23 | Added Script methods to get the TOT major and minor version | Sven Hesse | |
svn-id: r41788 | |||
2009-06-22 | Encapsulating script file access | Sven Hesse | |
svn-id: r41753 | |||
2009-06-13 | Warn when a sprite operation is to be performed on a nonexistent surface ↵ | Sven Hesse | |
instead of crashing svn-id: r41499 | |||
2009-06-13 | Making TotTextData's item's offsets unsigned. This could fix the crash in ↵ | Sven Hesse | |
the Polish Woodruff version (bug #2804962) svn-id: r41497 | |||
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵ | Max Horn | |
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299 | |||
2009-06-04 | gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperation | Arnaud Boutonné | |
svn-id: r41160 | |||
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse | |
svn-id: r40765 | |||
2009-04-27 | Some minor clean-up | Sven Hesse | |
svn-id: r40166 | |||
2008-12-12 | Text now works in Urban Runner | Sven Hesse | |
svn-id: r35311 | |||
2008-12-12 | Working (minus text) menu in Urban Runner | Sven Hesse | |
svn-id: r35310 | |||
2008-12-12 | Working cursor in Urban Runner | Sven Hesse | |
svn-id: r35309 | |||
2008-12-11 | Changing the Urban Runner sprite drawer to work more correctly. It does use ↵ | Sven Hesse | |
YUV data, but I can use the ditherer there svn-id: r35308 | |||
2008-12-04 | Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵ | Sven Hesse | |
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-17 | Changing the split stuff again, fixing several scrolling and hotspot-text ↵ | Sven Hesse | |
related issues svn-id: r32161 | |||
2008-05-13 | Some fixes for vertical scrolling in Woodruff | Sven Hesse | |
svn-id: r32095 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 | |||
2008-05-06 | Mouse hotspots are now properly evaluated when the mouse is set to a ↵ | Sven Hesse | |
position via the scripts. svn-id: r31911 | |||
2008-05-06 | Fixed text positioning in Woodruff, enabling "Use FOO on BAR" texts. | Sven Hesse | |
svn-id: r31908 | |||
2008-05-03 | Correct o2_initScreen() for Woodruff (screen positioning, clipping and ↵ | Sven Hesse | |
cursor limiting) svn-id: r31846 | |||
2008-03-04 | Added a workaround for the swapped dialog lines when talking to the mayor in ↵ | Sven Hesse | |
some versions Gob2 svn-id: r31042 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-07-26 | Corrected Woodruff's hotspot text positions. | Sven Hesse | |
svn-id: r28208 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-01 | Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 | Sven Hesse | |
svn-id: r26715 | |||
2007-04-15 | fixed warnings | Paweł Kołodziejski | |
svn-id: r26506 | |||
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse | |
svn-id: r26369 | |||
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵ | Sven Hesse | |
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327 | |||
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse | |
- Some more clean-up svn-id: r26316 | |||
2007-03-20 | Major clean-up, including: | Sven Hesse | |
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 | |||
2007-03-05 | Fixed the cursor hotspots | Sven Hesse | |
svn-id: r25990 | |||
2007-03-04 | - Some minor fixes | Sven Hesse | |
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977 | |||
2007-02-12 | Changed language finding again | Sven Hesse | |
svn-id: r25525 | |||
2007-02-07 | - Fixed another freeze in Ween | Sven Hesse | |
- Changed cursor visibility handling a bit svn-id: r25407 | |||
2007-02-06 | Implemented vertical scrolling | Sven Hesse | |
svn-id: r25401 | |||
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse | |
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387 | |||
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse | |
- Implemented wide surfaces + scrolling - Some clean-up svn-id: r25253 | |||
2006-12-17 | Added a range check in Draw_v2::printText(), fixing invalid reads. It ↵ | Sven Hesse | |
*shouldn't* pose any problem s svn-id: r24866 | |||
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse | |
- Each save has now its own file (.s??). They also should be endian-safe now (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp) - General endianness-fixes svn-id: r24794 | |||
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window ↵ | Sven Hesse | |
decorations are drawn svn-id: r24752 | |||
2006-11-14 | Fixed the lock when leaving the menu | Sven Hesse | |
svn-id: r24719 | |||
2006-08-12 | - Some more goblins-handling functions | Sven Hesse | |
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins (finally) move. Also, the correct music is played in the first screen. - Found the hook for the menu - On freeing a sound slot, only stop the playing music if it's in the slot to free svn-id: r23700 | |||
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse | |
svn-id: r23464 | |||
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse | |
- Updated cursor drawing in general svn-id: r23429 | |||
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse | |
svn-id: r23078 | |||
2006-06-10 | More stub-filling + small clean-up | Sven Hesse | |
svn-id: r23012 |