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path: root/engines/gob/game.cpp
AgeCommit message (Expand)Author
2006-07-09Instead of drawing the mouse cursor as a sprite, let the backend handle itSven Hesse
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
2006-06-08Fix some msvc8 warnings.Johannes Schickel
2006-06-06Two segfault and several coding style related fixesSven Hesse
2006-06-04- Fixed endianness/signess issuesSven Hesse
2006-06-03Matched the memset in imdFrameUncompressor() to the original asm, thatSven Hesse
2006-06-02- Fixed IMD transparencySven Hesse
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-13Some more stubs and rearrangingsSven Hesse
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-08Fixed tons of format string warnings for debug/error calls (including several...Max Horn
2006-02-26stop playing a sample before deleting the sample dataWillem Jan Palenstijn
2006-02-24Changed debug()s to debugC()sSven Hesse
2006-02-24Adding GOB2's CD handling opcodes, the CD version of GOB2 now startsSven Hesse
2006-02-21Fix compiler error introduced by last commit.Eugene Sandulenko
2006-02-21Fix crash on floppy version of gob2Eugene Sandulenko
2006-02-11Moved engines to the new engines/ directoryMax Horn