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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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game.cpp
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2006-07-09
Instead of drawing the mouse cursor as a sprite, let the backend handle it
Sven Hesse
2006-06-29
- Renamed a few mult-variables to something more fitting
Sven Hesse
2006-06-13
Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
Sven Hesse
2006-06-08
Fix some msvc8 warnings.
Johannes Schickel
2006-06-06
Two segfault and several coding style related fixes
Sven Hesse
2006-06-04
- Fixed endianness/signess issues
Sven Hesse
2006-06-03
Matched the memset in imdFrameUncompressor() to the original asm, that
Sven Hesse
2006-06-02
- Fixed IMD transparency
Sven Hesse
2006-05-31
- Removed usage of OSystem::quit(), added a _quitRequested variable
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-04-18
- I misunderstood Draw::initBigSprite(); fixed
Sven Hesse
2006-04-13
Some more stubs and rearrangings
Sven Hesse
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-08
Fixed tons of format string warnings for debug/error calls (including several...
Max Horn
2006-02-26
stop playing a sample before deleting the sample data
Willem Jan Palenstijn
2006-02-24
Changed debug()s to debugC()s
Sven Hesse
2006-02-24
Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts
Sven Hesse
2006-02-21
Fix compiler error introduced by last commit.
Eugene Sandulenko
2006-02-21
Fix crash on floppy version of gob2
Eugene Sandulenko
2006-02-11
Moved engines to the new engines/ directory
Max Horn
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