Age | Commit message (Expand) | Author |
2006-11-14 | Fixed the lock when leaving the menu | Sven Hesse |
2006-08-12 | Added another field to the GameSettings for the intro.tot, because the Goblii... | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse |
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-06-08 | Fix some msvc8 warnings. | Johannes Schickel |
2006-06-06 | Two segfault and several coding style related fixes | Sven Hesse |
2006-06-04 | - Fixed endianness/signess issues | Sven Hesse |
2006-06-03 | Matched the memset in imdFrameUncompressor() to the original asm, that | Sven Hesse |
2006-06-02 | - Fixed IMD transparency | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |
2006-04-13 | Some more stubs and rearrangings | Sven Hesse |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including several... | Max Horn |
2006-02-26 | stop playing a sample before deleting the sample data | Willem Jan Palenstijn |
2006-02-24 | Changed debug()s to debugC()s | Sven Hesse |
2006-02-24 | Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts | Sven Hesse |
2006-02-21 | Fix compiler error introduced by last commit. | Eugene Sandulenko |
2006-02-21 | Fix crash on floppy version of gob2 | Eugene Sandulenko |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |