Age | Commit message (Collapse) | Author |
|
svn-id: r25525
|
|
- Improved language finding a bit
svn-id: r25520
|
|
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
|
|
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
|
|
- Worked around the caching of raw sprite video memory to a file
svn-id: r25244
|
|
- Each save has now its own file (.s??). They also should be endian-safe now
(Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes
svn-id: r24794
|
|
printText-dup, it's wrong for Gob2 anyway...
svn-id: r21849
|
|
svn-id: r20582
|