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path: root/engines/gob/gob.cpp
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2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵Sven Hesse
notifyPaused() svn-id: r42715
2009-07-24Adding subtitle support to WoodruffSven Hesse
svn-id: r42705
2009-07-09Giving Font its own real classSven Hesse
svn-id: r42277
2009-07-07kFeatures800 -> kFeatures800x600 in order to have more meaningful nameEugene Sandulenko
svn-id: r42229
2009-07-07Change SaveLoad_Playtoons caseArnaud Boutonné
svn-id: r42217
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
svn-id: r42153
2009-07-05Removing the now unneeded Game_v* classesSven Hesse
svn-id: r42131
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
svn-id: r42130
2009-07-05Removing the now empty Game_Fascination classSven Hesse
svn-id: r42125
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵Sven Hesse
class svn-id: r41839
2009-06-23Proper support for Hungarian versionsSven Hesse
svn-id: r41813
2009-06-22Renaming kDebugParser to kDebugExpressionSven Hesse
svn-id: r41774
2009-06-22Renaming parse.h and parse.cpp to expression.h and expression.cppSven Hesse
svn-id: r41773
2009-06-22Removing the Parse object from GobEngineSven Hesse
svn-id: r41761
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
svn-id: r41603
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
svn-id: r41317
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-06-06Adding a pause modeSven Hesse
svn-id: r41228
2009-05-31GOB: Got rid of GobEngine::_vmMax Horn
svn-id: r41085
2009-05-31GOB: the Engine destructor already calls Mixer::stopAll()Max Horn
svn-id: r41084
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
svn-id: r41077
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken ↵Sven Hesse
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056
2009-05-29Gob (Playtoon) :Arnaud Boutonné
- Replace game types kGameTypeArchibald and kGameTypeSpirou by kGameTypePlaytoon - Add game types kGameTypePlaytnCk and kGameTypeBambou - Add detection for Playtoon 3, 5, CK2 and LE (Bambou). - Add fallback for Playtoon 4 'manda' (and for others) svn-id: r41004
2009-05-20- Changed the demo player to allow playing directly inlined scripts using a ↵Sven Hesse
new demoIndex field in the detection array - Changed the Inca 2 demo entry to use a directly included script instead of triggering on "demo.bat" svn-id: r40746
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207
2009-04-28The Playtoons game seem to be more like Last Dynasty than Urban Runner ↵Sven Hesse
(paletted video mode) svn-id: r40174
2009-04-24Added supported for BAT-based non-interactive demos, namely the Inca2 oneSven Hesse
svn-id: r40129
2009-04-24Added support for SCN-based non-interactive demosSven Hesse
svn-id: r40122
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵Arnaud Boutonné
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-02-21Compensate small lags in Util::waitEndFrame(), so that the CD audio intro ↵Sven Hesse
sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily svn-id: r38702
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2008-12-17Added support for caching the palette LUT to a fileSven Hesse
svn-id: r35412
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
svn-id: r35341
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe ↵Sven Hesse
the file mdo.def (config file created by the original installer) always exists svn-id: r35338
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
svn-id: r35310
2008-12-09Some dummy changes for Urban RunnerSven Hesse
svn-id: r35289
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵Sven Hesse
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
svn-id: r34755
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310
2008-09-02Urban Runner stubsSven Hesse
svn-id: r34286
2008-09-01Merging more of the GSoC 2008 RTL branch: GOBMax Horn
svn-id: r34245
2008-08-30Added some The Last Dynasty stubsSven Hesse
svn-id: r34217
2008-08-04Merged revisions ↵Christopher Page
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2008-07-23More savegame-endianness fixes :/Sven Hesse
svn-id: r33222
2008-07-10Removed unnecessary #inlcudesChristopher Page
svn-id: r32984
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events ↵Christopher Page
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971