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path: root/engines/gob/gob.cpp
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2011-08-26GOB: Fix the Geisha cursorSven Hesse
2011-08-26GOB: Add inter_geisha.cpp and implement oGeisha_loadSoundSven Hesse
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable.
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-19GOB: Init volume levels on startupdhewg
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-04GOB: Add the "envir" directory to the search path for AdibouSven Hesse
svn-id: r55770
2011-01-29GOB: Add GobEngine::isCurrentTot()Sven Hesse
svn-id: r55630
2011-01-25GOB Add save stubs for Addy JuniorSven Hesse
svn-id: r55529
2011-01-25GOB: Adi 4 should get a Inter_v7 tooSven Hesse
svn-id: r55518
2011-01-25GOB: Adding stubs for AddySven Hesse
svn-id: r55508
2011-01-23GOB: Pass engine pause to the VideoPlayer and decodersSven Hesse
Entering the GMM or the debug console during a video will not mess up audio/video sync anymore. svn-id: r55466
2011-01-18GOB: Give Inca2 its own SaveLoad classSven Hesse
Add an quick hack to fudge reading of the "voice.inf" file, so that the voice match the selected text language. svn-id: r55298
2011-01-18GOB: Give Inca2 its own Inter classSven Hesse
svn-id: r55296
2011-01-16GOB: Add setTrueColor()Sven Hesse
To change ScummVM's color mode on-the-fly svn-id: r55261
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
svn-id: r54265
2010-11-08COMMON: Push #include audiocd.h in system.h out to .cpp filesMax Horn
svn-id: r54148
2010-11-08BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes onlyMax Horn
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
2010-10-31GOB: Clean up class DataIOSven Hesse
Removing the need for class DataStream and that handle mess. svn-id: r53984
2010-10-13OPENGL: Merged from trunk, from rev 52105 to 53396.Johannes Schickel
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
2010-10-13GOB: Add Debug Console.David Turner
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398
2010-09-30GOB: Create 16bit surfaces for true color gamesSven Hesse
Enabling basic Urban drawing again svn-id: r52949
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
svn-id: r52947
2010-09-30GOB: Remove dither stuff, commenting out most v6 drawingSven Hesse
svn-id: r52945
2010-09-30GOB: Stub setting up of 16bpp graphicsSven Hesse
svn-id: r52944
2010-09-30GOB: Add kFeaturesTrueColorSven Hesse
svn-id: r52943
2010-09-30GOB: Rename kFeatures640 to kFeatures640x480Sven Hesse
svn-id: r52942
2010-08-17Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ↵Arnaud Boutonné
for identifying the problem svn-id: r52135
2010-07-30Merged from trunk, from Rev 50841 to HEADAlejandro Marzini
svn-id: r51495
2010-07-27GOB: Respect mute option on startup (bug #3032781)Sven Hesse
svn-id: r51379
2010-07-13Merged from trunk, from Rev 49499 to HEADAlejandro Marzini
svn-id: r50840
2010-06-25AUDIO: some fixes in the audio device code (no sound option, new GUIO flags)Florian Kagerer
svn-id: r50281
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-15Renamed getAudioCD to getAudioCDManager.Alejandro Marzini
svn-id: r49678
2010-06-09- Revised abstract AudioCDManager.Alejandro Marzini
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem. - Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL. svn-id: r49548
2010-05-04Move DebugChannel related code to new headerMax Horn
svn-id: r48935
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821
2010-04-12Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵Ori Avtalion
language svn-id: r48645
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-02-19Fix for bug #2954286 "Gob: ScummVM quits on pause".Johannes Schickel
svn-id: r48090
2010-02-03Implementing saving/loading for Fascination. Tested in the DOS floppy ↵Sven Hesse
versions and the Amiga version svn-id: r47845
2010-02-03Minor style-related changesSven Hesse
svn-id: r47839
2010-01-22Get rid of kGameTypeAdibouUnknown (which is a mix of other versions), and ↵Arnaud Boutonné
Add kGameTypeAdibou1. svn-id: r47448
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵Johannes Schickel
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
2009-12-09Change GOB engine so that not all its files depend on gui/dialog.h (and thus ↵Max Horn
tons of other headers in gui/ and graphics/) svn-id: r46317
2009-11-16gob - Add 'adibou2', rename 'adibou4' into 'adi4', add several Gob1, Gob2, ↵Arnaud Boutonné
Gob3, Adi2, Adi4, and Adibou2 MD5s svn-id: r45938
2009-09-29Playtoons - implement some functions related to hotspot textsArnaud Boutonné
Fascination - initial version of several 'Fascination Window' functions, proper naming of most of fascination OPCODEDRAW and OPCODEGOB functions svn-id: r44472
2009-09-15- Implement _pattern variableArnaud Boutonné
- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern) svn-id: r44103