Age | Commit message (Expand) | Author |
2008-05-23 | Removing test code | Sven Hesse |
2008-05-23 | Implemented GobEngine::pauseEngineIntern() | Sven Hesse |
2008-05-17 | Changing debug channels a bit | Sven Hesse |
2008-05-13 | Fixing a segfault when quitting while an object video with sound plays | Sven Hesse |
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse |
2008-05-08 | Reordering game parts deinitialization, to avoid having one part's destructor... | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-05-03 | Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor... | Sven Hesse |
2008-04-30 | Fixing path finding in Woodruff | Sven Hesse |
2008-03-02 | Added a workaround of sorts for Inca2. It's essentially playable, sans saving... | Sven Hesse |
2008-02-15 | Forgot this one | Max Horn |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko |
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-08-13 | Woodruff is now controllable | Sven Hesse |
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse |
2007-08-02 | Saving works now in Lost in Time | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-07-27 | Clarifying the language fallback warnings | Sven Hesse |
2007-07-25 | Renamed Inter_Woodruff to Inter_v4 | Sven Hesse |
2007-07-25 | - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18) | Sven Hesse |
2007-07-25 | Use default to 1x scaler for 640x480 games to avoid superbig resolutions. | Eugene Sandulenko |
2007-07-24 | - Separated game type and features | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | Removing useless common/fs.h includes | Max Horn |
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse |
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse |
2007-04-06 | Some Gob3 fixes: | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-26 | 'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and c... | Max Horn |
2007-02-26 | stop audio streams before deleting them | Willem Jan Palenstijn |
2007-02-18 | Repaired loading | Sven Hesse |
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just flushes... | Max Horn |
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file it's... | Sven Hesse |
2007-02-12 | More demo version fixes | Sven Hesse |
2007-02-12 | Changed language finding again | Sven Hesse |
2007-02-12 | - Some fixes for demos and Amiga versions | Sven Hesse |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-02-01 | Split the entry for Gobliins 2 multilanguage CD into separate entries for eac... | Sven Hesse |
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko |
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse |
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko |
2007-01-28 | - Fixed the Adlib data ugliness | Sven Hesse |
2007-01-25 | - Some clean-up | Sven Hesse |
2007-01-23 | Added support for Infogrames/RobHubbard2 (amiga) music | Sven Hesse |
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko |