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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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gob.cpp
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2009-09-29
Playtoons - implement some functions related to hotspot texts
Arnaud Boutonné
2009-09-15
- Implement _pattern variable
Arnaud Boutonné
2009-08-28
Suppress useless game type for Playtoons CK
Arnaud Boutonné
2009-08-24
- Add game type ADI2
Arnaud Boutonné
2009-08-13
- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ...
Arnaud Boutonné
2009-07-25
Moved the decision whether subtitles should be displayed, so that the broken ...
Sven Hesse
2009-07-25
Move the event recorder to its own class (EventRecoder inside common/EventRec...
Johannes Schickel
2009-07-24
Merging Map_v4 into Map_v2
Sven Hesse
2009-07-24
CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ...
Sven Hesse
2009-07-24
Adding subtitle support to Woodruff
Sven Hesse
2009-07-09
Giving Font its own real class
Sven Hesse
2009-07-07
kFeatures800 -> kFeatures800x600 in order to have more meaningful name
Eugene Sandulenko
2009-07-07
Change SaveLoad_Playtoons case
Arnaud Boutonné
2009-07-07
- Separate Playtoons gametypes from in GobEngine::initGameParts()
Arnaud Boutonné
2009-07-05
Renaming the last occurences of "Collision" to "Hotspot"
Sven Hesse
2009-07-05
Removing the now unneeded Game_v* classes
Sven Hesse
2009-07-05
Putting the Urban noCD check into Init_v6::initGame()
Sven Hesse
2009-07-05
Removing the now empty Game_Fascination class
Sven Hesse
2009-06-24
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...
Sven Hesse
2009-06-23
Proper support for Hungarian versions
Sven Hesse
2009-06-22
Renaming kDebugParser to kDebugExpression
Sven Hesse
2009-06-22
Renaming parse.h and parse.cpp to expression.h and expression.cpp
Sven Hesse
2009-06-22
Removing the Parse object from GobEngine
Sven Hesse
2009-06-17
Changed opcodeGob to be functor-based
Sven Hesse
2009-06-07
Dropping the v1 parser functions in favour of the extended v2 ones
Sven Hesse
2009-06-06
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...
Max Horn
2009-06-06
Adding a pause mode
Sven Hesse
2009-05-31
GOB: Got rid of GobEngine::_vm
Max Horn
2009-05-31
GOB: the Engine destructor already calls Mixer::stopAll()
Max Horn
2009-05-31
GOB: Replaced many uses of strdupcpy by Common::String
Max Horn
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-31
- A new save system for the GobEngine, one that is not fundamentally broken a...
Sven Hesse
2009-05-29
Gob (Playtoon) :
Arnaud Boutonné
2009-05-20
- Changed the demo player to allow playing directly inlined scripts using a n...
Sven Hesse
2009-04-29
- Added a game_fascin skeletton, as specificities are now proven
Arnaud Boutonné
2009-04-28
The Playtoons game seem to be more like Last Dynasty than Urban Runner (palet...
Sven Hesse
2009-04-24
Added supported for BAT-based non-interactive demos, namely the Inca2 one
Sven Hesse
2009-04-24
Added support for SCN-based non-interactive demos
Sven Hesse
2009-04-21
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...
Arnaud Boutonné
2009-03-01
Engines: Fused several init&go methods into a single run method
Max Horn
2009-02-21
Compensate small lags in Util::waitEndFrame(), so that the CD audio intro seq...
Sven Hesse
2009-01-30
Renamed SpecialDebugLevel to DebugChannel
Max Horn
2008-12-17
Added support for caching the palette LUT to a file
Sven Hesse
2008-12-13
Modified collision init functions for Urban Runner
Sven Hesse
2008-12-13
Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...
Sven Hesse
2008-12-12
Working (minus text) menu in Urban Runner
Sven Hesse
2008-12-09
Some dummy changes for Urban Runner
Sven Hesse
2008-12-04
Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...
Sven Hesse
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-10-06
Added new type Engine::Feature; pushed down some #include dependencies
Max Horn
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