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path: root/engines/gob/gob.cpp
AgeCommit message (Expand)Author
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-16Removed the directory parameter from md5_fileMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-18workaround: manually add delay when showing image between levels in gob1 egaWillem Jan Palenstijn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-02-25Fix c&p mistake in adding DEBUG_PARSER debug levelSven Hesse
2006-02-24Changed debug()s to debugC()sSven Hesse
2006-02-21More GOB2 changes (Mult::loadMult()) + correcting some mistakes I madeSven Hesse
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-18Enable gob2 detectionEugene Sandulenko
2006-02-18Simplified use of namespacesEugene Sandulenko
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-17Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g...Max Horn
2006-02-17Added global toGameSettings() template function for convenience; simplified G...Max Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn