Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-28 | GOB: Move debug channel registration to the top of the engine constructor | Eugene Sandulenko | |
2016-07-20 | GOB: Work around broken resource sizes in Gobliiins EGA | Sven Hesse | |
The EGA version of Gobliiins, similar to Little Red Riding Hood, claims a few resources are larger than they actually are. The original happily reads past the resource structure, but we'll instead fix the size of the resource after loading. This fixes bug #7162. | |||
2016-04-14 | GOB: Reduce audio header dependencies | Ori Avtalion | |
2016-03-13 | BACKENDS: Only expose one set of functions for AudioCDManager | Matthew Hoops | |
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API. | |||
2016-03-13 | BACKENDS: Move to an openCD() without parameters as the public API | Matthew Hoops | |
2015-07-07 | GOB: Implement custom AdLib volume control | Walter van Niftrik | |
2014-02-18 | GOB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-31 | GOB: Add a game type and detection table for Croustibat | Sven Hesse | |
2012-07-30 | GOB: Add support for different methods of handling Endianness | Sven Hesse | |
The Once Upon A Time games handle endianness different in ANI, DEC and RXY files than Geisha does. We need to support both approaches. | |||
2012-07-30 | GOB: Add PreGob stubs for the Once Upon A Time games | Sven Hesse | |
2012-07-30 | GOB: Don't crash when there's no _inter object | Sven Hesse | |
2012-07-30 | GOB: Return proper errors in GobEngine::run() | Sven Hesse | |
2012-06-16 | GOB: Add a SaveLoad class for AJ's World | Sven Hesse | |
Only contains a temp sprite handler ("menu.inf") for now. This fixes the graphical glitch after clicking on the cloud. | |||
2012-06-16 | GOB: Add a proper GameType for AJ's World | Sven Hesse | |
2012-06-15 | GOB: Add a resource size workaround for Little Red | Sven Hesse | |
This fixes the missing resources in the screen where Little Red has to find the animals' homes for them. | |||
2012-06-15 | GOB: Add class Inter_LittleRed | Sven Hesse | |
This fixes the crash when selecting an animal in the "Languages" screen. Interestingly, the German names of the animals are partially wrong... And for "Das Schmetterling" (sic!), even the recorded speech sample is wrong. | |||
2012-06-15 | GOB: Add a proper GameType for Little Red | Sven Hesse | |
2012-01-29 | GOB: Add a cheat debug command | Sven Hesse | |
- Cheat the Diving minigame to a win - Get the mastermind solution | |||
2011-08-29 | GOB: Implement saving/loading for Geisha | Sven Hesse | |
2011-08-26 | GOB: Fix the Geisha cursor | Sven Hesse | |
2011-08-26 | GOB: Add inter_geisha.cpp and implement oGeisha_loadSound | Sven Hesse | |
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable. | |||
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-03-19 | GOB: Init volume levels on startup | dhewg | |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-04 | GOB: Add the "envir" directory to the search path for Adibou | Sven Hesse | |
svn-id: r55770 | |||
2011-01-29 | GOB: Add GobEngine::isCurrentTot() | Sven Hesse | |
svn-id: r55630 | |||
2011-01-25 | GOB Add save stubs for Addy Junior | Sven Hesse | |
svn-id: r55529 | |||
2011-01-25 | GOB: Adi 4 should get a Inter_v7 too | Sven Hesse | |
svn-id: r55518 | |||
2011-01-25 | GOB: Adding stubs for Addy | Sven Hesse | |
svn-id: r55508 | |||
2011-01-23 | GOB: Pass engine pause to the VideoPlayer and decoders | Sven Hesse | |
Entering the GMM or the debug console during a video will not mess up audio/video sync anymore. svn-id: r55466 | |||
2011-01-18 | GOB: Give Inca2 its own SaveLoad class | Sven Hesse | |
Add an quick hack to fudge reading of the "voice.inf" file, so that the voice match the selected text language. svn-id: r55298 | |||
2011-01-18 | GOB: Give Inca2 its own Inter class | Sven Hesse | |
svn-id: r55296 | |||
2011-01-16 | GOB: Add setTrueColor() | Sven Hesse | |
To change ScummVM's color mode on-the-fly svn-id: r55261 | |||
2010-11-16 | GUI: Rename gui/GuiManager.* to gui/gui-manager.* | Max Horn | |
svn-id: r54265 | |||
2010-11-08 | COMMON: Push #include audiocd.h in system.h out to .cpp files | Max Horn | |
svn-id: r54148 | |||
2010-11-08 | BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only | Max Horn | |
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147 | |||
2010-10-31 | GOB: Clean up class DataIO | Sven Hesse | |
Removing the need for class DataStream and that handle mess. svn-id: r53984 | |||
2010-10-13 | OPENGL: Merged from trunk, from rev 52105 to 53396. | Johannes Schickel | |
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399 | |||
2010-10-13 | GOB: Add Debug Console. | David Turner | |
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398 | |||
2010-09-30 | GOB: Create 16bit surfaces for true color games | Sven Hesse | |
Enabling basic Urban drawing again svn-id: r52949 | |||
2010-09-30 | GOB: Change all drawing to use class Surface | Sven Hesse | |
svn-id: r52947 | |||
2010-09-30 | GOB: Remove dither stuff, commenting out most v6 drawing | Sven Hesse | |
svn-id: r52945 | |||
2010-09-30 | GOB: Stub setting up of 16bpp graphics | Sven Hesse | |
svn-id: r52944 | |||
2010-09-30 | GOB: Add kFeaturesTrueColor | Sven Hesse | |
svn-id: r52943 | |||
2010-09-30 | GOB: Rename kFeatures640 to kFeatures640x480 | Sven Hesse | |
svn-id: r52942 | |||
2010-08-17 | Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ↵ | Arnaud Boutonné | |
for identifying the problem svn-id: r52135 | |||
2010-07-30 | Merged from trunk, from Rev 50841 to HEAD | Alejandro Marzini | |
svn-id: r51495 | |||
2010-07-27 | GOB: Respect mute option on startup (bug #3032781) | Sven Hesse | |
svn-id: r51379 |