Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-07-30 | GOB: Add support for different methods of handling Endianness | Sven Hesse | |
The Once Upon A Time games handle endianness different in ANI, DEC and RXY files than Geisha does. We need to support both approaches. | |||
2012-07-30 | GOB: Add PreGob stubs for the Once Upon A Time games | Sven Hesse | |
2012-07-30 | GOB: Add detection tables for Baba Yaga and Abracadabra | Sven Hesse | |
2012-07-30 | GOB: Return proper errors in GobEngine::run() | Sven Hesse | |
2012-06-16 | GOB: Add a proper GameType for AJ's World | Sven Hesse | |
2012-06-16 | GOB: Add Little Red to the gob games list comment | Sven Hesse | |
2012-06-15 | GOB: Add a resource size workaround for Little Red | Sven Hesse | |
This fixes the missing resources in the screen where Little Red has to find the animals' homes for them. | |||
2012-06-15 | GOB: Add a proper GameType for Little Red | Sven Hesse | |
2012-06-11 | GOB: Update list of games in the comment | Sven Hesse | |
2012-01-29 | GOB: Add a cheat debug command | Sven Hesse | |
- Cheat the Diving minigame to a win - Get the mastermind solution | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-28 | JANITORIAL: Format forward declarations to follow convention | Ori Avtalion | |
2011-01-29 | GOB: Add GobEngine::isCurrentTot() | Sven Hesse | |
svn-id: r55630 | |||
2011-01-16 | GOB: Add setTrueColor() | Sven Hesse | |
To change ScummVM's color mode on-the-fly svn-id: r55261 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-10-13 | GOB: Add Debug Console. | David Turner | |
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398 | |||
2010-09-30 | GOB: Remove dither stuff, commenting out most v6 drawing | Sven Hesse | |
svn-id: r52945 | |||
2010-09-30 | GOB: Stub setting up of 16bpp graphics | Sven Hesse | |
svn-id: r52944 | |||
2010-09-30 | GOB: Add kFeaturesTrueColor | Sven Hesse | |
svn-id: r52943 | |||
2010-09-30 | GOB: Rename kFeatures640 to kFeatures640x480 | Sven Hesse | |
svn-id: r52942 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-01-22 | Get rid of kGameTypeAdibouUnknown (which is a mix of other versions), and ↵ | Arnaud Boutonné | |
Add kGameTypeAdibou1. svn-id: r47448 | |||
2010-01-12 | Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵ | Johannes Schickel | |
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279 | |||
2009-12-09 | Change GOB engine so that not all its files depend on gui/dialog.h (and thus ↵ | Max Horn | |
tons of other headers in gui/ and graphics/) svn-id: r46317 | |||
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly ↵ | Max Horn | |
without details; help filling these out is welcome) svn-id: r46128 | |||
2009-11-16 | gob - Add 'adibou2', rename 'adibou4' into 'adi4', add several Gob1, Gob2, ↵ | Arnaud Boutonné | |
Gob3, Adi2, Adi4, and Adibou2 MD5s svn-id: r45938 | |||
2009-08-28 | Suppress useless game type for Playtoons CK | Arnaud Boutonné | |
svn-id: r43781 | |||
2009-08-24 | - Add game type ADI2 | Arnaud Boutonné | |
- Cleanup : suppress all the "not-so-gob" games referenced svn-id: r43710 | |||
2009-07-28 | More alignment-related changes | Sven Hesse | |
svn-id: r42858 | |||
2009-07-25 | Moved the decision whether subtitles should be displayed, so that the broken ↵ | Sven Hesse | |
subtitles in The Last Dynasty aren't shown svn-id: r42767 | |||
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse | |
svn-id: r42705 | |||
2009-07-07 | kFeatures800 -> kFeatures800x600 in order to have more meaningful name | Eugene Sandulenko | |
svn-id: r42229 | |||
2009-07-07 | Change SaveLoad_Playtoons case | Arnaud Boutonné | |
svn-id: r42217 | |||
2009-07-07 | - Add a new gametype for 'The Land of the Magic Stones' | Arnaud Boutonné | |
- Add detection of the french version - Add a new game feature for 800*600 svn-id: r42215 | |||
2009-07-05 | Renaming the last occurences of "Collision" to "Hotspot" | Sven Hesse | |
svn-id: r42153 | |||
2009-06-22 | Renaming kDebugParser to kDebugExpression | Sven Hesse | |
svn-id: r41774 | |||
2009-06-22 | Removing the Parse object from GobEngine | Sven Hesse | |
svn-id: r41761 | |||
2009-06-06 | Adding a pause mode | Sven Hesse | |
svn-id: r41228 | |||
2009-05-31 | GOB: Got rid of GobEngine::_vm | Max Horn | |
svn-id: r41085 | |||
2009-05-31 | GOB: Replaced many uses of strdupcpy by Common::String | Max Horn | |
svn-id: r41077 | |||
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken ↵ | Sven Hesse | |
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056 | |||
2009-05-29 | Gob (Playtoon) : | Arnaud Boutonné | |
- Replace game types kGameTypeArchibald and kGameTypeSpirou by kGameTypePlaytoon - Add game types kGameTypePlaytnCk and kGameTypeBambou - Add detection for Playtoon 3, 5, CK2 and LE (Bambou). - Add fallback for Playtoon 4 'manda' (and for others) svn-id: r41004 | |||
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse | |
svn-id: r40765 | |||
2009-05-20 | - Changed the demo player to allow playing directly inlined scripts using a ↵ | Sven Hesse | |
new demoIndex field in the detection array - Changed the Inca 2 demo entry to use a directly included script instead of triggering on "demo.bat" svn-id: r40746 | |||
2009-04-30 | Adding a strdup-like inline function | Sven Hesse | |
svn-id: r40216 | |||
2009-04-29 | - Added a game_fascin skeletton, as specificities are now proven | Arnaud Boutonné | |
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207 | |||
2009-04-24 | Added supported for BAT-based non-interactive demos, namely the Inca2 one | Sven Hesse | |
svn-id: r40129 | |||
2009-04-24 | Added support for SCN-based non-interactive demos | Sven Hesse | |
svn-id: r40122 | |||
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵ | Arnaud Boutonné | |
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059 |