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2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-31GOB: Add a game type and detection table for CroustibatSven Hesse
2012-07-30GOB: Add support for different methods of handling EndiannessSven Hesse
The Once Upon A Time games handle endianness different in ANI, DEC and RXY files than Geisha does. We need to support both approaches.
2012-07-30GOB: Add PreGob stubs for the Once Upon A Time gamesSven Hesse
2012-07-30GOB: Add detection tables for Baba Yaga and AbracadabraSven Hesse
2012-07-30GOB: Return proper errors in GobEngine::run()Sven Hesse
2012-06-16GOB: Add a proper GameType for AJ's WorldSven Hesse
2012-06-16GOB: Add Little Red to the gob games list commentSven Hesse
2012-06-15GOB: Add a resource size workaround for Little RedSven Hesse
This fixes the missing resources in the screen where Little Red has to find the animals' homes for them.
2012-06-15GOB: Add a proper GameType for Little RedSven Hesse
2012-06-11GOB: Update list of games in the commentSven Hesse
2012-01-29GOB: Add a cheat debug commandSven Hesse
- Cheat the Diving minigame to a win - Get the mastermind solution
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-01-29GOB: Add GobEngine::isCurrentTot()Sven Hesse
svn-id: r55630
2011-01-16GOB: Add setTrueColor()Sven Hesse
To change ScummVM's color mode on-the-fly svn-id: r55261
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-10-13GOB: Add Debug Console.David Turner
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398
2010-09-30GOB: Remove dither stuff, commenting out most v6 drawingSven Hesse
svn-id: r52945
2010-09-30GOB: Stub setting up of 16bpp graphicsSven Hesse
svn-id: r52944
2010-09-30GOB: Add kFeaturesTrueColorSven Hesse
svn-id: r52943
2010-09-30GOB: Rename kFeatures640 to kFeatures640x480Sven Hesse
svn-id: r52942
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-01-22Get rid of kGameTypeAdibouUnknown (which is a mix of other versions), and ↵Arnaud Boutonné
Add kGameTypeAdibou1. svn-id: r47448
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵Johannes Schickel
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
2009-12-09Change GOB engine so that not all its files depend on gui/dialog.h (and thus ↵Max Horn
tons of other headers in gui/ and graphics/) svn-id: r46317
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-11-16gob - Add 'adibou2', rename 'adibou4' into 'adi4', add several Gob1, Gob2, ↵Arnaud Boutonné
Gob3, Adi2, Adi4, and Adibou2 MD5s svn-id: r45938
2009-08-28Suppress useless game type for Playtoons CKArnaud Boutonné
svn-id: r43781
2009-08-24- Add game type ADI2Arnaud Boutonné
- Cleanup : suppress all the "not-so-gob" games referenced svn-id: r43710
2009-07-28More alignment-related changesSven Hesse
svn-id: r42858
2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ↵Sven Hesse
subtitles in The Last Dynasty aren't shown svn-id: r42767
2009-07-24Adding subtitle support to WoodruffSven Hesse
svn-id: r42705
2009-07-07kFeatures800 -> kFeatures800x600 in order to have more meaningful nameEugene Sandulenko
svn-id: r42229
2009-07-07Change SaveLoad_Playtoons caseArnaud Boutonné
svn-id: r42217
2009-07-07- Add a new gametype for 'The Land of the Magic Stones'Arnaud Boutonné
- Add detection of the french version - Add a new game feature for 800*600 svn-id: r42215
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
svn-id: r42153
2009-06-22Renaming kDebugParser to kDebugExpressionSven Hesse
svn-id: r41774
2009-06-22Removing the Parse object from GobEngineSven Hesse
svn-id: r41761
2009-06-06Adding a pause modeSven Hesse
svn-id: r41228
2009-05-31GOB: Got rid of GobEngine::_vmMax Horn
svn-id: r41085
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
svn-id: r41077
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken ↵Sven Hesse
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056
2009-05-29Gob (Playtoon) :Arnaud Boutonné
- Replace game types kGameTypeArchibald and kGameTypeSpirou by kGameTypePlaytoon - Add game types kGameTypePlaytnCk and kGameTypeBambou - Add detection for Playtoon 3, 5, CK2 and LE (Bambou). - Add fallback for Playtoon 4 'manda' (and for others) svn-id: r41004
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
svn-id: r40765
2009-05-20- Changed the demo player to allow playing directly inlined scripts using a ↵Sven Hesse
new demoIndex field in the detection array - Changed the Inca 2 demo entry to use a directly included script instead of triggering on "demo.bat" svn-id: r40746
2009-04-30Adding a strdup-like inline functionSven Hesse
svn-id: r40216
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207
2009-04-24Added supported for BAT-based non-interactive demos, namely the Inca2 oneSven Hesse
svn-id: r40129