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path: root/engines/gob/goblin.cpp
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2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
svn-id: r23066
2006-06-10More stub-filling + small clean-upSven Hesse
svn-id: r23012
2006-06-08Fix some msvc8 warnings.Johannes Schickel
svn-id: r22988
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
his boredom. It's the wrong goblin that's deactivated, though. Also, the entering animation is still missing (now nothing is drawn instead). svn-id: r22979
2006-06-06Two segfault and several coding style related fixesSven Hesse
svn-id: r22954
2006-05-31Fixed deletion statement as it was deleting arrays(CW compiler was ↵Lars Persson
complaining). svn-id: r22810
2006-05-31Use _mapWidth/_mapHeight instead of constantSven Hesse
svn-id: r22801
2006-05-31Hopefully fixed bug #1498024Sven Hesse
svn-id: r22796
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
- Fixed some leaks, unitialized memory and delete/delete[]-errors svn-id: r22790
2006-05-29- More GOB2 map conversionsSven Hesse
- Added Music_Dummy (for --music-driver=null) - Implemented IMDs. That took longer than I expected... On the bright side, Ween's intro now plays more correctly svn-id: r22754
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
- Negative frequences?!? Maybe "SFX"? - No sound for a small part of the intro (there aren't any sndKeys covering that part either) - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one - More differences in the drawing functions fleshed out - Some of the goblin handling functions written - More unnamed functions and variables, wheeee... svn-id: r22410
2006-02-26stop playing a sample before deleting the sample dataWillem Jan Palenstijn
svn-id: r20902
2006-02-24Changed debug()s to debugC()sSven Hesse
svn-id: r20848
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582