Age | Commit message (Expand) | Author |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-01-30 | GOB: Stub some Adibou mult stuff | Sven Hesse |
2010-10-30 | GOB: Make some more map properties protected | Sven Hesse |
2010-10-30 | GOB: Make Map::_wayPoints protected | Sven Hesse |
2010-10-30 | GOB: Minor map cleanup | Sven Hesse |
2010-10-25 | GOB: Minor map cleanup | Sven Hesse |
2010-10-25 | GOB: Make moveAdvance() and movePathFind() a bit more readable | Sven Hesse |
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn |
2008-07-03 | Fixing a crash when loading a save made within the cult/bargon building (bug ... | Sven Hesse |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-04-30 | Reverting accidently made revert of the gob3 walk fix | Sven Hesse |
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse |
2008-02-16 | Fixed a Gob3 walking issue noticeable when Blount walks down double-wide stai... | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-07-25 | - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18) | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-09 | Small glitch/different goblin handling fix for Gob3 | Sven Hesse |
2007-04-06 | Some Gob3 fixes: | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-14 | - Changed the square wave generator / speaker emulation, hopefully fixing the... | Sven Hesse |
2007-01-25 | - Some clean-up | Sven Hesse |
2006-08-16 | Fixed pathfinding | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse |
2006-06-07 | More goblin handling functions, now the deactivated goblin shows | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |