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path: root/engines/gob/goblin_v4.cpp
AgeCommit message (Collapse)Author
2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-10-30GOB: Make some more map properties protectedSven Hesse
svn-id: r53952
2010-10-30GOB: Rename Map::_widthByte to _mapVersionSven Hesse
svn-id: r53950
2010-10-30GOB: Make Map::_wayPoints protectedSven Hesse
Only allow const access through Map::getWayPoint() svn-id: r53949
2010-10-30GOB: Minor map cleanupSven Hesse
- Move enum Direction out of class Map - Convert kLeft et al into a proper enum RelativeDirection svn-id: r53946
2009-04-27Some minor clean-upSven Hesse
svn-id: r40166
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-04-30Fixing path finding in WoodruffSven Hesse
svn-id: r31793
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750