| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2009-04-27 | Some minor clean-up | Sven Hesse | |
| svn-id: r40166 | |||
| 2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
| svn-id: r35648 | |||
| 2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
| This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
| 2008-04-30 | Fixing path finding in Woodruff | Sven Hesse | |
| svn-id: r31793 | |||
| 2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse | |
| Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750 | |||
