Age | Commit message (Collapse) | Author |
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height argument
svn-id: r35530
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svn-id: r35526
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svn-id: r35412
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areas of Urban Runner
svn-id: r35406
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YUV data, but I can use the ditherer there
svn-id: r35308
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palette.
So using a table-based approach to find the nearest color now, using only the upper 6 bits to stop the table from getting too large. It still takes noticeable time to build it. :/
But as a result, the video actually looks okay now...
svn-id: r35298
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closely based on the one in ffmpeg).
Since Indeo 3 uses full 24bit colors (in YUV-space), frame data is mapped to the current palette (using an octree, should be the fasted way, methinks) and dithered with the Sierra-2-4A ("Filter Light") error distribution algorithm.
svn-id: r35290
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