Age | Commit message (Collapse) | Author |
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Fascination - initial version of several 'Fascination Window' functions, proper naming of most of fascination OPCODEDRAW and OPCODEGOB functions
svn-id: r44472
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subtitles in The Last Dynasty aren't shown
svn-id: r42767
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svn-id: r42130
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new demoIndex field in the detection array
- Changed the Inca 2 demo entry to use a directly included script instead of triggering on "demo.bat"
svn-id: r40746
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first STK and TOT is declared, added inter and draw skeleton for Fascination
svn-id: r40059
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svn-id: r30238
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26595
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scummvm-devel)
svn-id: r26594
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svn-id: r26522
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svn-id: r26369
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
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- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
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svn-id: r20582
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