Age | Commit message (Collapse) | Author |
|
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
|
|
|
|
|
|
|
|
svn-id: r55727
|
|
- Move Gob3CD _doSubtitles initialization to updateConfig().
svn-id: r48171
|
|
svn-id: r48167
|
|
subtitles in The Last Dynasty aren't shown
svn-id: r42767
|
|
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
|
|
first STK and TOT is declared, added inter and draw skeleton for Fascination
svn-id: r40059
|
|
svn-id: r39596
|
|
svn-id: r31937
|
|
svn-id: r30238
|
|
been updated.
svn-id: r28966
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
|
|
- Added the Gob2 Mac version fac76 reported in bug #1673397
svn-id: r25977
|
|
svn-id: r25401
|
|
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
|
|
- Implemented wide surfaces + scrolling
- Some clean-up
svn-id: r25253
|
|
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
|