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2006-06-01- Fixed drawing of sprite-parts based textsSven Hesse
- Removed misplaced Music::stopPlay() call svn-id: r22816
2006-05-29- More GOB2 map conversionsSven Hesse
- Added Music_Dummy (for --music-driver=null) - Implemented IMDs. That took longer than I expected... On the bright side, Ween's intro now plays more correctly svn-id: r22754
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
- Negative frequences?!? Maybe "SFX"? - No sound for a small part of the intro (there aren't any sndKeys covering that part either) - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one - More differences in the drawing functions fleshed out - Some of the goblin handling functions written - More unnamed functions and variables, wheeee... svn-id: r22410
2006-05-01- Stubbed goblinFunc(), it's completeley different; now it at leastSven Hesse
doesn't crash anymore - Reduced valgrind's complains about unitialized memory svn-id: r22263
2006-05-01More stubs; GOB2 goes in-game for a second, then segfaults in theSven Hesse
Global-constructor; valgrind shows invalid reads in parseValExpr() and parseExpr() while accessing _inter_variables and _inter_execPtr svn-id: r22262
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes (most of) the drawing glitches in the intro - Added using a fallback when the user's game version doesn't have the requested language - off_2E51B et al. stubs, I think it has something to do with the menu svn-id: r22254
2006-04-14- Seems like I forget a branch in Mult_v2::animate()Sven Hesse
- sub_1A52B is Scenery::updateStatic() svn-id: r21889
2006-04-13Some more stubs and rearrangingsSven Hesse
svn-id: r21847
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
glitches and without sound in the floppy version), the title screen is shown afterwards - Added skipping of the floppy version's copy protection screen, since the CD version doesn't show it either svn-id: r21845
2006-02-24Adding GOB2's CD handling opcodes, the CD version of GOB2 now startsSven Hesse
correctly; playMult() doesn't work yet, though svn-id: r20844
2006-02-16Updating more opcodes for Gob2Sven Hesse
svn-id: r20731
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582