Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵ | Arnaud Boutonné | |
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059 | |||
2009-03-19 | Adding detection and title music playback for Little Red Riding Hood (Amiga ↵ | Sven Hesse | |
version) svn-id: r39551 | |||
2008-12-28 | Fixing the save/load list box's width | Sven Hesse | |
svn-id: r35591 | |||
2008-12-18 | Preliminary save/load support for Urban Runner | Sven Hesse | |
svn-id: r35418 | |||
2008-12-17 | Workaround for Urban Runner's CD number detection daftness. | Sven Hesse | |
Basically, now we claim to run in no-CD-mode (by pretending "NO_CD.TXT" exists) and open CD2.ITK, CD3.ITK and CD4.ITK manually svn-id: r35407 | |||
2008-12-16 | Experimental semi-transparency for fillRect, used in the green/red menu ↵ | Sven Hesse | |
areas of Urban Runner svn-id: r35406 | |||
2008-12-15 | Script fix. Magnifier, Memory and Save/Load, while still not working ↵ | Sven Hesse | |
correctly, don't crash the game anymore svn-id: r35385 | |||
2008-12-15 | Some more Urban Runner changes. Still no cylindrical smoking device, though | Sven Hesse | |
svn-id: r35371 | |||
2008-12-14 | 16bit background "music" for Urban Runner | Sven Hesse | |
svn-id: r35353 | |||
2008-12-14 | Music/Video handling fixes/stubs | Sven Hesse | |
svn-id: r35351 | |||
2008-12-13 | Modified collision init functions for Urban Runner | Sven Hesse | |
svn-id: r35341 | |||
2008-12-12 | Working (minus text) menu in Urban Runner | Sven Hesse | |
svn-id: r35310 | |||
2008-12-11 | On second thought, an octree only works if the color to look up is in the ↵ | Sven Hesse | |
palette. So using a table-based approach to find the nearest color now, using only the upper 6 bits to stop the table from getting too large. It still takes noticeable time to build it. :/ But as a result, the video actually looks okay now... svn-id: r35298 | |||
2008-12-04 | Last Dynasty video mode switching (and removing a debug output) | Sven Hesse | |
svn-id: r35231 | |||
2008-09-02 | Urban Runner stubs | Sven Hesse | |
svn-id: r34286 | |||
2008-08-30 | Added some The Last Dynasty stubs | Sven Hesse | |
svn-id: r34217 | |||
2008-07-12 | Changed tricky variable access from pointers to a new class that minds ↵ | Sven Hesse | |
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-17 | Changing the split stuff again, fixing several scrolling and hotspot-text ↵ | Sven Hesse | |
related issues svn-id: r32161 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse | |
svn-id: r28433 | |||
2007-07-30 | Added a few stub messages | Sven Hesse | |
svn-id: r28333 | |||
2007-07-26 | sub0x18 is o2_addCollision(). | Sven Hesse | |
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there. Hotspots and menus work now (in a way) svn-id: r28207 | |||
2007-07-25 | Renamed Inter_Woodruff to Inter_v4 | Sven Hesse | |
svn-id: r28206 | |||
2007-07-25 | - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18) | Sven Hesse | |
- Yet another safety check - Removed another hard-coded screen height svn-id: r28205 | |||
2007-07-24 | Fixing bug #1749688 ("GOB3: Objects Disappear") | Sven Hesse | |
svn-id: r28181 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-25 | Removed some more superfluous semicolons in the gob engine | Sven Hesse | |
svn-id: r26595 | |||
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on ↵ | Max Horn | |
scummvm-devel) svn-id: r26594 | |||
2007-04-06 | Some Gob3 fixes: | Sven Hesse | |
- wrong positioning of the inventory - walking - close-up fadeing in the CD version svn-id: r26390 | |||
2007-04-05 | Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an ↵ | Sven Hesse | |
extra background buffer svn-id: r26386 | |||
2007-04-05 | Added GobOpcodes 1 and 2 (start and stop Infogrames music) | Sven Hesse | |
svn-id: r26385 | |||
2007-04-05 | - Minor cleanup | Sven Hesse | |
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383 | |||
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse | |
svn-id: r26369 | |||
2007-03-29 | Replaced some more intenting space that slipped in with tabs | Sven Hesse | |
svn-id: r26325 | |||
2007-03-20 | Major clean-up, including: | Sven Hesse | |
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 | |||
2007-02-12 | - Some fixes for demos and Amiga versions | Sven Hesse | |
- Improved language finding a bit svn-id: r25520 | |||
2007-02-06 | Implemented vertical scrolling | Sven Hesse | |
svn-id: r25401 | |||
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse | |
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387 | |||
2007-01-31 | Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection | Sven Hesse | |
svn-id: r25311 | |||
2007-01-31 | - Correctly setting of Snd::_playingSound | Sven Hesse | |
- Implemented sound fading in/out - o2_stub0x81 -> o2_scroll svn-id: r25307 | |||
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse | |
- Implemented wide surfaces + scrolling - Some clean-up svn-id: r25253 | |||
2007-01-25 | - Some clean-up | Sven Hesse | |
- Fixed sound playing and looping - Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion - Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/ svn-id: r25189 | |||
2006-12-19 | Fixed backspace and delete in the note-pad | Sven Hesse | |
svn-id: r24883 | |||
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse | |
svn-id: r24875 | |||
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse | |
- Each save has now its own file (.s??). They also should be endian-safe now (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp) - General endianness-fixes svn-id: r24794 | |||
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window ↵ | Sven Hesse | |
decorations are drawn svn-id: r24752 | |||
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse | |
svn-id: r24745 | |||
2006-08-12 | - Some more goblins-handling functions | Sven Hesse | |
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins (finally) move. Also, the correct music is played in the first screen. - Found the hook for the menu - On freeing a sound slot, only stop the playing music if it's in the slot to free svn-id: r23700 | |||
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse | |
- Updated cursor drawing in general svn-id: r23429 |