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path: root/engines/gob/inter_bargon.cpp
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2011-02-02GOB: Make flags optional in Video::initSurfDescSven Hesse
svn-id: r55728
2011-02-02GOB: Remove the vidMode parameter from Video::initSurfDescSven Hesse
svn-id: r55727
2010-10-31GOB: Clean up class DataIOSven Hesse
Removing the need for class DataStream and that handle mess. svn-id: r53984
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
svn-id: r52947
2010-08-08GOB: Play 23 frames backwards, not back to frame 23Sven Hesse
svn-id: r51882
2010-08-08GOB: Make the Bargon Attack intro use the new VideoPlayer interfaceSven Hesse
svn-id: r51879
2010-05-17Enforce conversion formatting on pointer casts in the DEV code.Johannes Schickel
svn-id: r49068
2009-07-05Added a Key and ShortKey enumSven Hesse
svn-id: r42121
2009-07-05Adding an enum MouseButtonsSven Hesse
svn-id: r42119
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
svn-id: r41603
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
svn-id: r41602
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
svn-id: r41601
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
svn-id: r41312
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
svn-id: r41059
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
svn-id: r35418
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working ↵Sven Hesse
correctly, don't crash the game anymore svn-id: r35385
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
svn-id: r35352
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵Sven Hesse
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-07-10Removed unnecessary #inlcudesChristopher Page
svn-id: r32984
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events ↵Christopher Page
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971
2008-07-08GOB works with the new GMM implementationChristopher Page
svn-id: r32955
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
svn-id: r32771
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
svn-id: r28327
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-05Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an ↵Sven Hesse
extra background buffer svn-id: r26386
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
svn-id: r26369
2007-03-20Major clean-up, including:Sven Hesse
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252
2007-02-06Implemented vertical scrollingSven Hesse
svn-id: r25401
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387