Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | GOB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-06-11 | GOB: Hook up the MDY player in Fascination | Sven Hesse | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-01-29 | GOB: Rename Script::evalBoolResult() to Script::evalBool() | Sven Hesse | |
svn-id: r55633 | |||
2011-01-29 | GOB: Add GobEngine::isCurrentTot() | Sven Hesse | |
svn-id: r55630 | |||
2011-01-29 | GOB: Change _curTotFile and _totToLoad into Common::String | Sven Hesse | |
svn-id: r55629 | |||
2011-01-29 | GOB: Move OpcodeFunc's return flag into its parameter | Sven Hesse | |
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627 | |||
2010-09-10 | GOB: Fix 2nd Hebrew protection screen in Fascination | Arnaud Boutonné | |
Add a workaround to avoid a crash when failing the protection check This only applies for the 2nd protection screen in the Hebrew version which is used when the intro is not skipped svn-id: r52672 | |||
2010-08-24 | GOB: Avoid a crash in the protection screen of Fascination (PC). | Arnaud Boutonné | |
When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german) svn-id: r52316 | |||
2010-08-22 | GOB - Suppress debug comments | Arnaud Boutonné | |
svn-id: r52290 | |||
2010-08-22 | GOB - Fix 2 bugs in Fascination Hebrew, now playable. | Arnaud Boutonné | |
Again, thanks SylvainTV for the debugging efforts svn-id: r52288 | |||
2010-08-18 | Fascination : Avoid to set _showCursor in initCursorAnim as it enables the ↵ | Arnaud Boutonné | |
cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it. svn-id: r52178 | |||
2010-08-17 | Fascination - Suppress some debug messages | Arnaud Boutonné | |
svn-id: r52160 | |||
2010-08-08 | GOB: Fix an copy&paste error | Sven Hesse | |
Fixing an accidentally overwritten video file name svn-id: r51855 | |||
2010-08-08 | GOB: Implement the new VideoPlayer::openVideo function further | Sven Hesse | |
svn-id: r51853 | |||
2010-03-11 | Loading the intro videos tira.imd and tirb.imd as early PreIMD | Sven Hesse | |
svn-id: r48235 | |||
2010-02-14 | Fascination - Put correct protracker functions as Paula now accept sample ↵ | Arnaud Boutonné | |
size > 32k. MOD is now playing in Amiga and Atari versions. svn-id: r48061 | |||
2010-02-08 | Fascination: - Suppress the recently added oFascin_keyFunc, replace it with ↵ | Arnaud Boutonné | |
a check in o1_keyFunc. This fixes the animation speed regression - Rename Amiga-specific protracker functions - Rewrite winDecomp. svn-id: r48011 | |||
2010-02-06 | Fascination: Fix lamp problem in parking lot. | Arnaud Boutonné | |
svn-id: r47927 | |||
2010-02-03 | Minor style-related changes | Sven Hesse | |
svn-id: r47839 | |||
2010-02-02 | Fascination - Add a define to enable/disable MDY player, as it currently ↵ | Arnaud Boutonné | |
generates more warnings than sounds svn-id: r47827 | |||
2010-01-31 | Fascination - Partially fix the intro | Arnaud Boutonné | |
svn-id: r47763 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-09-30 | Fascination - Suppress some warnings | Arnaud Boutonné | |
svn-id: r44504 | |||
2009-09-29 | Playtoons - implement some functions related to hotspot texts | Arnaud Boutonné | |
Fascination - initial version of several 'Fascination Window' functions, proper naming of most of fascination OPCODEDRAW and OPCODEGOB functions svn-id: r44472 | |||
2009-06-22 | Putting evalBoolResult() and evalExpr() into Script | Sven Hesse | |
svn-id: r41760 | |||
2009-06-22 | Encapsulating script file access | Sven Hesse | |
svn-id: r41753 | |||
2009-06-18 | Oops, forgot again that Fascination needs o1_assign | Sven Hesse | |
svn-id: r41634 | |||
2009-06-18 | Splitting an ADLPlayer and MDYPlayer from the AdLib class | Sven Hesse | |
svn-id: r41633 | |||
2009-06-17 | Changed opcodeGob to be functor-based | Sven Hesse | |
svn-id: r41603 | |||
2009-06-17 | Changed opcodeFunc to be functor-based | Sven Hesse | |
svn-id: r41602 | |||
2009-06-17 | Changed opcodeDraw to be functor-based | Sven Hesse | |
svn-id: r41601 | |||
2009-06-13 | Gob - *WIP* incomplete implementation of MDY/TBR | Arnaud Boutonné | |
svn-id: r41498 | |||
2009-06-06 | Fascination needs o1_assign. o2_assign breaks the DOS floppy version | Sven Hesse | |
svn-id: r41313 | |||
2009-06-06 | Renamed the evaluateStore opcodes to assign, because that's what they are | Sven Hesse | |
svn-id: r41312 | |||
2009-05-31 | Replacing NULL with 0, since that's normally the C++-way | Sven Hesse | |
svn-id: r41059 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-01 | Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit ↵ | Arnaud Boutonné | |
after verification of the original code in Gob1. Modify or suppress some warnings. svn-id: r40225 | |||
2009-04-29 | - Added a game_fascin skeletton, as specificities are now proven | Arnaud Boutonné | |
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207 | |||
2009-04-25 | Fascination | Arnaud Boutonné | |
- Squeeze _goblinFuncLookUp and OpcodeGoblinEntryFascination to the max to spare memory - Added Amiga-only geUnknown1000-2 functions. At this point, they are not unknown, but hang the Protracker player - Modify some few comments and variable/function names svn-id: r40146 | |||
2009-04-25 | Complete general function 0 and 1 based on DrMcCoy suggestion (Hardcoded IMD ↵ | Arnaud Boutonné | |
loading and playing) svn-id: r40136 | |||
2009-04-24 | Removing the extra \n in warning()s. warning() already adds "!\n" | Sven Hesse | |
svn-id: r40133 | |||
2009-04-24 | Gob - Add 12 dummy functions used for the OpcodeGoblinEntryFascination. | Arnaud Boutonné | |
svn-id: r40130 | |||
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵ | Arnaud Boutonné | |
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059 |