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path: root/engines/gob/inter_fascin.cpp
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2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
svn-id: r41059
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-01Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit ↵Arnaud Boutonné
after verification of the original code in Gob1. Modify or suppress some warnings. svn-id: r40225
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207
2009-04-25FascinationArnaud Boutonné
- Squeeze _goblinFuncLookUp and OpcodeGoblinEntryFascination to the max to spare memory - Added Amiga-only geUnknown1000-2 functions. At this point, they are not unknown, but hang the Protracker player - Modify some few comments and variable/function names svn-id: r40146
2009-04-25Complete general function 0 and 1 based on DrMcCoy suggestion (Hardcoded IMD ↵Arnaud Boutonné
loading and playing) svn-id: r40136
2009-04-24Removing the extra \n in warning()s. warning() already adds "!\n"Sven Hesse
svn-id: r40133
2009-04-24Gob - Add 12 dummy functions used for the OpcodeGoblinEntryFascination.Arnaud Boutonné
svn-id: r40130
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵Arnaud Boutonné
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059