aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/inter_fascin.cpp
AgeCommit message (Collapse)Author
2011-01-29GOB: Rename Script::evalBoolResult() to Script::evalBool()Sven Hesse
svn-id: r55633
2011-01-29GOB: Add GobEngine::isCurrentTot()Sven Hesse
svn-id: r55630
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
svn-id: r55629
2011-01-29GOB: Move OpcodeFunc's return flag into its parameterSven Hesse
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627
2010-09-10GOB: Fix 2nd Hebrew protection screen in FascinationArnaud Boutonné
Add a workaround to avoid a crash when failing the protection check This only applies for the 2nd protection screen in the Hebrew version which is used when the intro is not skipped svn-id: r52672
2010-08-24GOB: Avoid a crash in the protection screen of Fascination (PC).Arnaud Boutonné
When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german) svn-id: r52316
2010-08-22GOB - Suppress debug commentsArnaud Boutonné
svn-id: r52290
2010-08-22GOB - Fix 2 bugs in Fascination Hebrew, now playable.Arnaud Boutonné
Again, thanks SylvainTV for the debugging efforts svn-id: r52288
2010-08-18Fascination : Avoid to set _showCursor in initCursorAnim as it enables the ↵Arnaud Boutonné
cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it. svn-id: r52178
2010-08-17Fascination - Suppress some debug messagesArnaud Boutonné
svn-id: r52160
2010-08-08GOB: Fix an copy&paste errorSven Hesse
Fixing an accidentally overwritten video file name svn-id: r51855
2010-08-08GOB: Implement the new VideoPlayer::openVideo function furtherSven Hesse
svn-id: r51853
2010-03-11Loading the intro videos tira.imd and tirb.imd as early PreIMDSven Hesse
svn-id: r48235
2010-02-14Fascination - Put correct protracker functions as Paula now accept sample ↵Arnaud Boutonné
size > 32k. MOD is now playing in Amiga and Atari versions. svn-id: r48061
2010-02-08Fascination: - Suppress the recently added oFascin_keyFunc, replace it with ↵Arnaud Boutonné
a check in o1_keyFunc. This fixes the animation speed regression - Rename Amiga-specific protracker functions - Rewrite winDecomp. svn-id: r48011
2010-02-06Fascination: Fix lamp problem in parking lot.Arnaud Boutonné
svn-id: r47927
2010-02-03Minor style-related changesSven Hesse
svn-id: r47839
2010-02-02Fascination - Add a define to enable/disable MDY player, as it currently ↵Arnaud Boutonné
generates more warnings than sounds svn-id: r47827
2010-01-31Fascination - Partially fix the introArnaud Boutonné
svn-id: r47763
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-09-30Fascination - Suppress some warningsArnaud Boutonné
svn-id: r44504
2009-09-29Playtoons - implement some functions related to hotspot textsArnaud Boutonné
Fascination - initial version of several 'Fascination Window' functions, proper naming of most of fascination OPCODEDRAW and OPCODEGOB functions svn-id: r44472
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
svn-id: r41760
2009-06-22Encapsulating script file accessSven Hesse
svn-id: r41753
2009-06-18Oops, forgot again that Fascination needs o1_assignSven Hesse
svn-id: r41634
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
svn-id: r41633
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
svn-id: r41603
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
svn-id: r41602
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
svn-id: r41601
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
svn-id: r41498
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
svn-id: r41313
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
svn-id: r41312
2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
svn-id: r41059
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-01Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit ↵Arnaud Boutonné
after verification of the original code in Gob1. Modify or suppress some warnings. svn-id: r40225
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207
2009-04-25FascinationArnaud Boutonné
- Squeeze _goblinFuncLookUp and OpcodeGoblinEntryFascination to the max to spare memory - Added Amiga-only geUnknown1000-2 functions. At this point, they are not unknown, but hang the Protracker player - Modify some few comments and variable/function names svn-id: r40146
2009-04-25Complete general function 0 and 1 based on DrMcCoy suggestion (Hardcoded IMD ↵Arnaud Boutonné
loading and playing) svn-id: r40136
2009-04-24Removing the extra \n in warning()s. warning() already adds "!\n"Sven Hesse
svn-id: r40133
2009-04-24Gob - Add 12 dummy functions used for the OpcodeGoblinEntryFascination.Arnaud Boutonné
svn-id: r40130
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵Arnaud Boutonné
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059