aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/inter_playtoons.cpp
AgeCommit message (Collapse)Author
2010-07-16Removed unused variables.Torbjörn Andersson
svn-id: r50947
2010-04-27Fix warning using GCC 4.5Arnaud Boutonné
svn-id: r48819
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-09-29Playtoons - implement some functions related to hotspot textsArnaud Boutonné
Fascination - initial version of several 'Fascination Window' functions, proper naming of most of fascination OPCODEDRAW and OPCODEGOB functions svn-id: r44472
2009-09-15- Implement _pattern variableArnaud Boutonné
- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern) svn-id: r44103
2009-09-09Playtoons - Fix searchHotspot and suppress a forgotten debug warningArnaud Boutonné
svn-id: r44020
2009-09-09Playtoons - Add oPlaytoons_printTextArnaud Boutonné
svn-id: r44018
2009-09-04Playtoons - Add workaround in order to ignore hardcoded paths in ↵Arnaud Boutonné
oPlaytoons_checkData. Useful for playtoons sticks found on deutsch Addy4 svn-id: r43951
2009-09-04Add oPlaytoons_getObjAnimSize. It's uncomplete, but it allows to use some ↵Arnaud Boutonné
functionalities of the construction mode svn-id: r43948
2009-08-30Modify warning message for o5_deleteFile as it's not only used by Dynasty, ↵Arnaud Boutonné
and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit. svn-id: r43841
2009-08-28Playtoons - Add new freeSprite function for Playtoons & Bambou. This fixes ↵Arnaud Boutonné
the crash that occurred when exiting the game. svn-id: r43783
2009-08-27fix compilationJoost Peters
svn-id: r43768
2009-08-27Playtoons - Modify oPlaytoons_F_1B so that it only warns when the functions ↵Arnaud Boutonné
is supposed to /really/ do something svn-id: r43767
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few ↵Sven Hesse
variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) svn-id: r43713
2009-08-20Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a ↵Arnaud Boutonné
playtoons workaround in inter_v2. svn-id: r43561
2009-08-17Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ↵Arnaud Boutonné
and mimic this code in oPlaytoons_openItk svn-id: r43464
2009-08-17Formatting.Johannes Schickel
svn-id: r43463
2009-08-17Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ↵Arnaud Boutonné
in scripts svn-id: r43461
2009-08-13- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ↵Arnaud Boutonné
in working code - Replace OPCODEDRAW 0x20,0x23 and 0x25 svn-id: r43345