Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-12 | Changed tricky variable access from pointers to a new class that minds ↵ | Sven Hesse | |
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-26 | More split screen fixes. | Sven Hesse | |
I never get tired out those... ;) svn-id: r32308 | |||
2008-05-25 | Added a workaround for the nut rolling animation in the administration ↵ | Sven Hesse | |
center in Woodruff svn-id: r32269 | |||
2008-05-17 | Changing the split stuff again, fixing several scrolling and hotspot-text ↵ | Sven Hesse | |
related issues svn-id: r32161 | |||
2008-05-17 | Adding video debug output in Inter_v2, too | Sven Hesse | |
svn-id: r32158 | |||
2008-05-17 | Changing debug channels a bit | Sven Hesse | |
svn-id: r32157 | |||
2008-05-13 | Some fixes for vertical scrolling in Woodruff | Sven Hesse | |
svn-id: r32095 | |||
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse | |
svn-id: r31989 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 | |||
2008-05-07 | Draw order related fixes. | Sven Hesse | |
This also (finally) fixes the Gob3 draw order glitch (for real, this time) svn-id: r31915 | |||
2008-05-04 | Properly close the object videos when the objects are destroyed | Sven Hesse | |
svn-id: r31856 | |||
2008-05-03 | Correct o2_initScreen() for Woodruff (screen positioning, clipping and ↵ | Sven Hesse | |
cursor limiting) svn-id: r31846 | |||
2008-04-30 | Changed signess of some drawing order related vars, fixing a drawing glitch ↵ | Sven Hesse | |
in Gob3 svn-id: r31792 | |||
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse | |
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750 | |||
2008-03-02 | Added a workaround of sorts for Inca2. It's essentially playable, sans ↵ | Sven Hesse | |
saving, space shooter and correct speech language selection svn-id: r31032 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-08-21 | Fixed the cutscenes in the CD version of Lost in Time | Sven Hesse | |
(There's still something wrong with the second one, the one with the agent, though. Probably has to do with the sound key command 10) svn-id: r28693 | |||
2007-08-13 | Woodruff is now controllable | Sven Hesse | |
svn-id: r28591 | |||
2007-08-03 | Make resolution change in Lost in Time less wacky. | Eugene Sandulenko | |
svn-id: r28437 | |||
2007-08-03 | Lost in Time's title is shown correctly now. | Sven Hesse | |
The size switching looks a bit whacky, but that's what the game does :) svn-id: r28435 | |||
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse | |
svn-id: r28433 | |||
2007-08-02 | Added Lost in Time. The title screen doesn't show and the wobble-effect ↵ | Sven Hesse | |
isn't there, but the game is (partly?) playable. svn-id: r28414 | |||
2007-07-31 | Minor DataIO-cleanup | Sven Hesse | |
svn-id: r28349 | |||
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse | |
svn-id: r28327 | |||
2007-07-26 | sub0x18 is o2_addCollision(). | Sven Hesse | |
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there. Hotspots and menus work now (in a way) svn-id: r28207 | |||
2007-07-24 | - Separated game type and features | Sven Hesse | |
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185 | |||
2007-07-24 | Fixing bug #1749688 ("GOB3: Objects Disappear") | Sven Hesse | |
svn-id: r28181 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | - Added a workaround for bug #1705338 (Seg fault when trying to switch ↵ | Sven Hesse | |
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010 | |||
2007-04-21 | Some more small fixes. Gob3 is completable now :) | Sven Hesse | |
svn-id: r26556 | |||
2007-04-19 | - Fixed handling of the case split screen + vertical scrolling area | Sven Hesse | |
- Added manual vertical scrolling - Restricting the mouse cursor to the upper part of the split screen now svn-id: r26547 | |||
2007-04-15 | fixed warnings | Paweł Kołodziejski | |
svn-id: r26506 | |||
2007-04-15 | MSVC8 apparently complains about uninitialized variables there, fixing (see ↵ | Sven Hesse | |
bug #1700986) svn-id: r26495 | |||
2007-04-09 | Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in ↵ | Sven Hesse | |
Gob3's second screen svn-id: r26445 | |||
2007-04-09 | Some fixes for the Gob3 demos | Sven Hesse | |
svn-id: r26435 | |||
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse | |
svn-id: r26414 | |||
2007-04-05 | Implemented scrolling and split screen (for the text field, the bottom 40 ↵ | Sven Hesse | |
lines) in Gob3 svn-id: r26387 | |||
2007-04-05 | Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an ↵ | Sven Hesse | |
extra background buffer svn-id: r26386 | |||
2007-04-05 | Added GobOpcodes 1 and 2 (start and stop Infogrames music) | Sven Hesse | |
svn-id: r26385 | |||
2007-04-05 | - Minor cleanup | Sven Hesse | |
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383 | |||
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse | |
svn-id: r26369 | |||
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵ | Sven Hesse | |
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327 | |||
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse | |
- Some more clean-up svn-id: r26316 | |||
2007-03-20 | Major clean-up, including: | Sven Hesse | |
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 | |||
2007-03-05 | Corrected the initial drawing position of 101-anims (e.g. the guard monster ↵ | Sven Hesse | |
in the beach screen in Bargon Attack) svn-id: r25991 | |||
2007-03-04 | - Some minor fixes | Sven Hesse | |
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977 | |||
2007-03-02 | - Fixed the actor freeze issue in the garage in Bargon Attack | Sven Hesse | |
- Some minor fixes svn-id: r25921 |