Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-15 | Renaming some variables in o1_assign() and o2_assign() to mirror the ↵ | Sven Hesse | |
structure in o6_assign() svn-id: r41569 | |||
2009-06-15 | Using the TYPE_ enum where applicable | Sven Hesse | |
svn-id: r41568 | |||
2009-06-15 | Propagating variable name changes | Sven Hesse | |
svn-id: r41565 | |||
2009-06-06 | Renamed the evaluateStore opcodes to assign, because that's what they are | Sven Hesse | |
svn-id: r41312 | |||
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵ | Max Horn | |
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299 | |||
2009-05-31 | Replacing NULL with 0, since that's normally the C++-way | Sven Hesse | |
svn-id: r41059 | |||
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken ↵ | Sven Hesse | |
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056 | |||
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse | |
svn-id: r40765 | |||
2009-03-19 | Adding detection and title music playback for Little Red Riding Hood (Amiga ↵ | Sven Hesse | |
version) svn-id: r39551 | |||
2009-03-05 | Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as ↵ | Max Horn | |
well as our unit tests, ouch) handled SEEK_END incorrectly (using -offset instead of offset), contrary to what the docs said and what fseek does. Hopefully I found and fixed all affected parts, but still watch out for regressions svn-id: r39135 | |||
2008-12-18 | Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;) | Sven Hesse | |
(Thanks to md5 for pointing this out to me) svn-id: r35423 | |||
2008-12-18 | Preliminary save/load support for Urban Runner | Sven Hesse | |
svn-id: r35418 | |||
2008-12-15 | Script fix. Magnifier, Memory and Save/Load, while still not working ↵ | Sven Hesse | |
correctly, don't crash the game anymore svn-id: r35385 | |||
2008-12-13 | Added a SaveLoad for Urban Runner with an entry to make the scripts believe ↵ | Sven Hesse | |
the file mdo.def (config file created by the original installer) always exists svn-id: r35338 | |||
2008-12-04 | Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵ | Sven Hesse | |
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-14 | Merged revisions ↵ | Christopher Page | |
32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33051 | |||
2008-07-12 | Changed tricky variable access from pointers to a new class that minds ↵ | Sven Hesse | |
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-08 | GOB works with the new GMM implementation | Christopher Page | |
svn-id: r32955 | |||
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page | |
svn-id: r32771 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-26 | More split screen fixes. | Sven Hesse | |
I never get tired out those... ;) svn-id: r32308 | |||
2008-05-25 | Added a workaround for the nut rolling animation in the administration ↵ | Sven Hesse | |
center in Woodruff svn-id: r32269 | |||
2008-05-17 | Changing the split stuff again, fixing several scrolling and hotspot-text ↵ | Sven Hesse | |
related issues svn-id: r32161 | |||
2008-05-17 | Adding video debug output in Inter_v2, too | Sven Hesse | |
svn-id: r32158 | |||
2008-05-17 | Changing debug channels a bit | Sven Hesse | |
svn-id: r32157 | |||
2008-05-13 | Some fixes for vertical scrolling in Woodruff | Sven Hesse | |
svn-id: r32095 | |||
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse | |
svn-id: r31989 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 | |||
2008-05-07 | Draw order related fixes. | Sven Hesse | |
This also (finally) fixes the Gob3 draw order glitch (for real, this time) svn-id: r31915 | |||
2008-05-04 | Properly close the object videos when the objects are destroyed | Sven Hesse | |
svn-id: r31856 | |||
2008-05-03 | Correct o2_initScreen() for Woodruff (screen positioning, clipping and ↵ | Sven Hesse | |
cursor limiting) svn-id: r31846 | |||
2008-04-30 | Changed signess of some drawing order related vars, fixing a drawing glitch ↵ | Sven Hesse | |
in Gob3 svn-id: r31792 | |||
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse | |
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750 | |||
2008-03-02 | Added a workaround of sorts for Inca2. It's essentially playable, sans ↵ | Sven Hesse | |
saving, space shooter and correct speech language selection svn-id: r31032 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-08-21 | Fixed the cutscenes in the CD version of Lost in Time | Sven Hesse | |
(There's still something wrong with the second one, the one with the agent, though. Probably has to do with the sound key command 10) svn-id: r28693 | |||
2007-08-13 | Woodruff is now controllable | Sven Hesse | |
svn-id: r28591 | |||
2007-08-03 | Make resolution change in Lost in Time less wacky. | Eugene Sandulenko | |
svn-id: r28437 | |||
2007-08-03 | Lost in Time's title is shown correctly now. | Sven Hesse | |
The size switching looks a bit whacky, but that's what the game does :) svn-id: r28435 | |||
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse | |
svn-id: r28433 | |||
2007-08-02 | Added Lost in Time. The title screen doesn't show and the wobble-effect ↵ | Sven Hesse | |
isn't there, but the game is (partly?) playable. svn-id: r28414 | |||
2007-07-31 | Minor DataIO-cleanup | Sven Hesse | |
svn-id: r28349 | |||
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse | |
svn-id: r28327 | |||
2007-07-26 | sub0x18 is o2_addCollision(). | Sven Hesse | |
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there. Hotspots and menus work now (in a way) svn-id: r28207 | |||
2007-07-24 | - Separated game type and features | Sven Hesse | |
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185 |