Age | Commit message (Collapse) | Author |
|
svn-id: r31937
|
|
This also (finally) fixes the Gob3 draw order glitch (for real, this time)
svn-id: r31915
|
|
svn-id: r31856
|
|
cursor limiting)
svn-id: r31846
|
|
in Gob3
svn-id: r31792
|
|
Still far from being complete (and correct), but it's a start...
- Only VMD "command" -3 is followed
- Not all animation types are working
- Timing is still off in most cases
- Offsets are generally OK, but not always
- No sound yet
- Shouldn't segfault randomly, but I'm not entirely sure ;)
svn-id: r31750
|
|
saving, space shooter and correct speech language selection
svn-id: r31032
|
|
svn-id: r30667
|
|
svn-id: r30238
|
|
been updated.
svn-id: r28966
|
|
(There's still something wrong with the second one, the one with the agent, though. Probably has to do with the sound key command 10)
svn-id: r28693
|
|
svn-id: r28591
|
|
svn-id: r28437
|
|
The size switching looks a bit whacky, but that's what the game does :)
svn-id: r28435
|
|
svn-id: r28433
|
|
isn't there, but the game is (partly?) playable.
svn-id: r28414
|
|
svn-id: r28349
|
|
svn-id: r28327
|
|
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there.
Hotspots and menus work now (in a way)
svn-id: r28207
|
|
- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults
svn-id: r28185
|
|
svn-id: r28181
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
screen in music land) which is actually a script bug.
- Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue)
svn-id: r27010
|
|
svn-id: r26556
|
|
- Added manual vertical scrolling
- Restricting the mouse cursor to the upper part of the split screen now
svn-id: r26547
|
|
svn-id: r26506
|
|
bug #1700986)
svn-id: r26495
|
|
Gob3's second screen
svn-id: r26445
|
|
svn-id: r26435
|
|
svn-id: r26414
|
|
lines) in Gob3
svn-id: r26387
|
|
extra background buffer
svn-id: r26386
|
|
svn-id: r26385
|
|
- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen
svn-id: r26383
|
|
svn-id: r26369
|
|
work better now
- Replaced strcpy with strncpy where appropriate
- Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230
svn-id: r26327
|
|
- Some more clean-up
svn-id: r26316
|
|
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
|
|
in the beach screen in Bargon Attack)
svn-id: r25991
|
|
- Added the Gob2 Mac version fac76 reported in bug #1673397
svn-id: r25977
|
|
- Some minor fixes
svn-id: r25921
|
|
it's supposed to check
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks
svn-id: r25651
|
|
svn-id: r25635
|
|
the walking sound issue (#1621086)
- Fixed some misplaced actor glitches in Bargon
svn-id: r25585
|
|
svn-id: r25532
|
|
- Improved language finding a bit
svn-id: r25520
|
|
svn-id: r25401
|
|
Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352)
svn-id: r25393
|
|
into the GobEngine's Infogrames instances
- Changed the 80 Hz to 75 Hz, which is more true to the original
svn-id: r25389
|
|
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
|