Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-29 | ALL: game state => saved game | Ben Castricum | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2014-02-18 | GOB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-31 | GOB: Move getTotTextItemPart() from Inter_v3 to Inter_v2 | Sven Hesse | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-06-15 | GOB: Add class Inter_LittleRed | Sven Hesse | |
This fixes the crash when selecting an animal in the "Languages" screen. Interestingly, the German names of the animals are partially wrong... And for "Das Schmetterling" (sic!), even the recorded speech sample is wrong. | |||
2012-06-07 | GOB: Add a way to reopen currently opened IMD/VMD videos | Sven Hesse | |
This is a workaround for how Lost in Time behaves in combination with changes I made to the DataIO code for running Urban Runner on low-memory devices. Urban Runner's intro are far to big to have them copied into memory for these devices, so I made the DataIO code return a SafeSeekableSubReadStream into the opened archive stream instead. Unfortunately, Lost in Time might not close a video file when it closes the data file which it was originally in, especially when loading a saved game. Since the video player needs to be able to gaplessly continue a video and there does not, by itself, close the video if not requested by the scripts, this leads to reading out of an already closed stream in certain cases. So, to worka round this issues, the video player tries to reopen each currently opened video after a data archive was closed, to make sure that that video is still available. If not, the video is closed. | |||
2011-11-03 | GOB: Fix analyser warnings regarding sprintf() parameter signness | Sven Hesse | |
2011-06-13 | I18N: Make many more GUI MessageDialog strings translatable | Thierry Crozat | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-03-29 | JANITORIAL: Remove/comment unused vars | dhewg | |
Found by GCC 4.6's -Wunused-but-set-variable | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-04 | GOB: Add oPlaytoons_loadMultObject | Sven Hesse | |
svn-id: r55769 | |||
2011-02-03 | GOB: Fix a regression that broke Lost in Time | Sven Hesse | |
svn-id: r55760 | |||
2011-01-29 | GOB: Add Script::evalInt() and Script::evalString() | Sven Hesse | |
svn-id: r55634 | |||
2011-01-29 | GOB: Rename "skipPlay" to "function" in playTot | Sven Hesse | |
svn-id: r55628 | |||
2011-01-29 | GOB: Move OpcodeFunc's return flag into its parameter | Sven Hesse | |
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627 | |||
2011-01-27 | GOB: Only draw text when coordinates are within the surface | Sven Hesse | |
svn-id: r55575 | |||
2011-01-27 | GOB: Some Addy gameflow stubs | Sven Hesse | |
svn-id: r55562 | |||
2011-01-25 | GOB: Add a sanity check assert() | Sven Hesse | |
svn-id: r55535 | |||
2011-01-20 | GOB: Also ignore writing to kSaveModeIgnore files | Sven Hesse | |
svn-id: r55351 | |||
2011-01-18 | GOB: Give Inca2 its own Inter class | Sven Hesse | |
svn-id: r55296 | |||
2011-01-18 | GOB: Fix a stupid typo in o2_readData() | Sven Hesse | |
svn-id: r55290 | |||
2011-01-17 | GOB: Make the variable stack endianness-independent | Sven Hesse | |
Since Urban Runner casts int16s to uint32 before pushing them onto the stack and after popping assumes it's little endian, we have explicitely preserve the variable space endianness while pushing/popping. svn-id: r55277 | |||
2011-01-17 | GOB: Fix o2_pushVars() | Sven Hesse | |
Fixes Urban Runner loading. This being broken has the potential of messing up /everything/ in unpredictable ways, so saves of games using this opcode may be borked. Thankfully, I *think* it's just Urban Runner, which isn't working/supported yet anyway. svn-id: r55276 | |||
2010-10-31 | GOB: Clean up class DataIO | Sven Hesse | |
Removing the need for class DataStream and that handle mess. svn-id: r53984 | |||
2010-10-30 | GOB: Make some more map properties protected | Sven Hesse | |
svn-id: r53952 | |||
2010-10-15 | GOB: Remove the now useless helper.h | Sven Hesse | |
svn-id: r53491 | |||
2010-10-15 | GOB: Remove strncpy0() | Sven Hesse | |
Replacing it (and some strncpy + manual terminating) with Common::strlcpy() svn-id: r53490 | |||
2010-08-08 | GOB: Adapt the remaining bits to the new VideoPlayer interface | Sven Hesse | |
svn-id: r51895 | |||
2010-08-08 | GOB: Fix video continuing | Sven Hesse | |
svn-id: r51878 | |||
2010-08-08 | GOB: Make o2_playImd use the new VideoPlayer interface | Sven Hesse | |
svn-id: r51864 | |||
2010-08-08 | GOB: Add constants for different surfaces/sprites | Sven Hesse | |
Add static const int kFrontSurface = 20; static const int kBackSurface = 21; static const int kAnimSurface = 22; static const int kCursorSurface = 23; static const int kCaptureSurface = 30; to class Draw and substitute the raw numbers in other files with those aliases, for readability. svn-id: r51852 | |||
2010-05-17 | Enforce conversion formatting on pointer casts in the DEV code. | Johannes Schickel | |
svn-id: r49068 | |||
2009-08-24 | Playtoons uses a variable space that exceeds 32767 bytes. Changing a few ↵ | Sven Hesse | |
variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) svn-id: r43713 | |||
2009-08-13 | Suppress no longer needed Playtoons workaround | Arnaud Boutonné | |
svn-id: r43346 | |||
2009-08-10 | gob - Add a workaround for files (at least in Playtoons) that are tested on ↵ | Arnaud Boutonné | |
CD only, with the '@' symbol svn-id: r43227 | |||
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug ↵ | Sven Hesse | |
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147 | |||
2009-08-02 | Show a message if saving or loading a game fails. | Sven Hesse | |
svn-id: r43001 | |||
2009-07-18 | Adding a workaround for the guard house card game "game over" screen in Woodruff | Sven Hesse | |
svn-id: r42588 | |||
2009-07-05 | Added an enum for the hotspot states | Sven Hesse | |
svn-id: r42155 | |||
2009-07-05 | Renaming the last occurences of "Collision" to "Hotspot" | Sven Hesse | |
svn-id: r42153 | |||
2009-07-05 | More state-related encapsulation | Sven Hesse | |
svn-id: r42144 | |||
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse | |
svn-id: r42123 | |||
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵ | Sven Hesse | |
class svn-id: r41839 | |||
2009-06-23 | Added a method to query the number of variables needed by a Script | Sven Hesse | |
svn-id: r41791 | |||
2009-06-22 | Renaming parse.h and parse.cpp to expression.h and expression.cpp | Sven Hesse | |
svn-id: r41773 | |||
2009-06-22 | Putting evalBoolResult() and evalExpr() into Script | Sven Hesse | |
svn-id: r41760 | |||
2009-06-22 | Encapsulating script file access | Sven Hesse | |
svn-id: r41753 | |||
2009-06-22 | Adding DataIO::existData() | Sven Hesse | |
svn-id: r41752 |