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path: root/engines/gob/inter_v5.cpp
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2011-01-29GOB: Add Script::evalInt() and Script::evalString()Sven Hesse
svn-id: r55634
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
svn-id: r55629
2011-01-29GOB: Move OpcodeFunc's return flag into its parameterSven Hesse
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627
2011-01-25GOB: Adding stubs for AddySven Hesse
svn-id: r55508
2011-01-22GOB: Fixes the return value of dummy shooter in Last DynastySylvain Dupont
Mission 34 shooter must return 1 in order to proceed to the point & click part of the game. svn-id: r55425
2011-01-21GOB: Fix copypasta mistakeSven Hesse
svn-id: r55377
2011-01-21GOB: Make the Cemetary/Lab screen work correctlySven Hesse
Saving there still won't work though svn-id: r55374
2011-01-20GOB: Removing a useless debug warningSven Hesse
svn-id: r55352
2010-09-30GOB: Create 16bit surfaces for true color gamesSven Hesse
Enabling basic Urban drawing again svn-id: r52949
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
svn-id: r52947
2009-08-30Modify warning message for o5_deleteFile as it's not only used by Dynasty, ↵Arnaud Boutonné
and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit. svn-id: r43841
2009-07-09Giving Font its own real classSven Hesse
svn-id: r42277
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
svn-id: r41760
2009-06-22Encapsulating script file accessSven Hesse
svn-id: r41753
2009-06-22Encapsulated access to _resultStrSven Hesse
svn-id: r41751
2009-06-19Fixing The Last Dynasty again after the opcode dispatcher changesSven Hesse
svn-id: r41664
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
svn-id: r41603
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
svn-id: r41602
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
svn-id: r41601
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
svn-id: r41575
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
svn-id: r41573
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
svn-id: r41312
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
svn-id: r41059
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-04-27Some minor clean-upSven Hesse
svn-id: r40166
2008-12-28Fixing the save/load list box's widthSven Hesse
svn-id: r35591
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
svn-id: r35418
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working ↵Sven Hesse
correctly, don't crash the game anymore svn-id: r35385
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
svn-id: r35364
2008-12-14Plugging leaksSven Hesse
svn-id: r35355
2008-12-04Last Dynasty video mode switching (and removing a debug output)Sven Hesse
svn-id: r35231
2008-12-04A few more GobOpcodes that jump to the space shooter + fudging the result to ↵Sven Hesse
something not resulting in a non-quitable state svn-id: r35230
2008-08-31Fix warningsMax Horn
svn-id: r34228
2008-08-30Added some The Last Dynasty stubsSven Hesse
svn-id: r34217