Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2014-02-18 | GOB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-07-30 | GOB: Move drawString into Font | Sven Hesse | |
2011-06-13 | I18N: Make many more GUI MessageDialog strings translatable | Thierry Crozat | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-01-29 | GOB: Add Script::evalInt() and Script::evalString() | Sven Hesse | |
svn-id: r55634 | |||
2011-01-29 | GOB: Change _curTotFile and _totToLoad into Common::String | Sven Hesse | |
svn-id: r55629 | |||
2011-01-29 | GOB: Move OpcodeFunc's return flag into its parameter | Sven Hesse | |
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627 | |||
2011-01-25 | GOB: Adding stubs for Addy | Sven Hesse | |
svn-id: r55508 | |||
2011-01-22 | GOB: Fixes the return value of dummy shooter in Last Dynasty | Sylvain Dupont | |
Mission 34 shooter must return 1 in order to proceed to the point & click part of the game. svn-id: r55425 | |||
2011-01-21 | GOB: Fix copypasta mistake | Sven Hesse | |
svn-id: r55377 | |||
2011-01-21 | GOB: Make the Cemetary/Lab screen work correctly | Sven Hesse | |
Saving there still won't work though svn-id: r55374 | |||
2011-01-20 | GOB: Removing a useless debug warning | Sven Hesse | |
svn-id: r55352 | |||
2010-09-30 | GOB: Create 16bit surfaces for true color games | Sven Hesse | |
Enabling basic Urban drawing again svn-id: r52949 | |||
2010-09-30 | GOB: Change all drawing to use class Surface | Sven Hesse | |
svn-id: r52947 | |||
2009-08-30 | Modify warning message for o5_deleteFile as it's not only used by Dynasty, ↵ | Arnaud Boutonné | |
and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit. svn-id: r43841 | |||
2009-07-09 | Giving Font its own real class | Sven Hesse | |
svn-id: r42277 | |||
2009-06-22 | Putting evalBoolResult() and evalExpr() into Script | Sven Hesse | |
svn-id: r41760 | |||
2009-06-22 | Encapsulating script file access | Sven Hesse | |
svn-id: r41753 | |||
2009-06-22 | Encapsulated access to _resultStr | Sven Hesse | |
svn-id: r41751 | |||
2009-06-19 | Fixing The Last Dynasty again after the opcode dispatcher changes | Sven Hesse | |
svn-id: r41664 | |||
2009-06-17 | Changed opcodeGob to be functor-based | Sven Hesse | |
svn-id: r41603 | |||
2009-06-17 | Changed opcodeFunc to be functor-based | Sven Hesse | |
svn-id: r41602 | |||
2009-06-17 | Changed opcodeDraw to be functor-based | Sven Hesse | |
svn-id: r41601 | |||
2009-06-15 | Renamed _inter_resStr to _resultStr | Sven Hesse | |
svn-id: r41575 | |||
2009-06-15 | Moving _inter_resVal and _inter_resStr from Global to Parse | Sven Hesse | |
svn-id: r41573 | |||
2009-06-06 | Renamed the evaluateStore opcodes to assign, because that's what they are | Sven Hesse | |
svn-id: r41312 | |||
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵ | Max Horn | |
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299 | |||
2009-05-31 | Replacing NULL with 0, since that's normally the C++-way | Sven Hesse | |
svn-id: r41059 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-04-27 | Some minor clean-up | Sven Hesse | |
svn-id: r40166 | |||
2008-12-28 | Fixing the save/load list box's width | Sven Hesse | |
svn-id: r35591 | |||
2008-12-18 | Preliminary save/load support for Urban Runner | Sven Hesse | |
svn-id: r35418 | |||
2008-12-15 | Script fix. Magnifier, Memory and Save/Load, while still not working ↵ | Sven Hesse | |
correctly, don't crash the game anymore svn-id: r35385 | |||
2008-12-14 | More changed collision stuff for Urban Runner | Sven Hesse | |
svn-id: r35364 | |||
2008-12-14 | Plugging leaks | Sven Hesse | |
svn-id: r35355 | |||
2008-12-04 | Last Dynasty video mode switching (and removing a debug output) | Sven Hesse | |
svn-id: r35231 | |||
2008-12-04 | A few more GobOpcodes that jump to the space shooter + fudging the result to ↵ | Sven Hesse | |
something not resulting in a non-quitable state svn-id: r35230 | |||
2008-08-31 | Fix warnings | Max Horn | |
svn-id: r34228 | |||
2008-08-30 | Added some The Last Dynasty stubs | Sven Hesse | |
svn-id: r34217 |