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path: root/engines/gob/inter_v6.cpp
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2008-12-16Experimental semi-transparency for fillRect, used in the green/red menu ↵Sven Hesse
areas of Urban Runner svn-id: r35406
2008-12-16If the music file to play has no extension, add one. Fixes the music when ↵Sven Hesse
you die svn-id: r35397
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working ↵Sven Hesse
correctly, don't crash the game anymore svn-id: r35385
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
svn-id: r35376
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
svn-id: r35371
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
svn-id: r35364
2008-12-1416bit background "music" for Urban RunnerSven Hesse
svn-id: r35353
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
svn-id: r35352
2008-12-14Music/Video handling fixes/stubsSven Hesse
svn-id: r35351
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
svn-id: r35341
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
svn-id: r35310
2008-12-12Working cursor in Urban RunnerSven Hesse
svn-id: r35309
2008-12-11On second thought, an octree only works if the color to look up is in the ↵Sven Hesse
palette. So using a table-based approach to find the nearest color now, using only the upper 6 bits to stop the table from getting too large. It still takes noticeable time to build it. :/ But as a result, the video actually looks okay now... svn-id: r35298
2008-12-09Some dummy changes for Urban RunnerSven Hesse
svn-id: r35289
2008-12-05Parsing fixes for Urban RunnerSven Hesse
svn-id: r35247
2008-09-02Urban Runner stubsSven Hesse
svn-id: r34286