Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-27 | Fixing some 16bit graphics | Sven Hesse | |
svn-id: r35585 | |||
2008-12-24 | Moving the dither code to graphics/ | Sven Hesse | |
svn-id: r35526 | |||
2008-12-18 | Preliminary save/load support for Urban Runner | Sven Hesse | |
svn-id: r35418 | |||
2008-12-17 | Only do the no-cd-workaround if all resource files can be found | Sven Hesse | |
svn-id: r35409 | |||
2008-12-17 | Workaround for Urban Runner's CD number detection daftness. | Sven Hesse | |
Basically, now we claim to run in no-CD-mode (by pretending "NO_CD.TXT" exists) and open CD2.ITK, CD3.ITK and CD4.ITK manually svn-id: r35407 | |||
2008-12-16 | Experimental semi-transparency for fillRect, used in the green/red menu ↵ | Sven Hesse | |
areas of Urban Runner svn-id: r35406 | |||
2008-12-16 | If the music file to play has no extension, add one. Fixes the music when ↵ | Sven Hesse | |
you die svn-id: r35397 | |||
2008-12-15 | Script fix. Magnifier, Memory and Save/Load, while still not working ↵ | Sven Hesse | |
correctly, don't crash the game anymore svn-id: r35385 | |||
2008-12-15 | Support for Urban Runner's new cursors (frames out of 16bit color VMDs) | Sven Hesse | |
svn-id: r35376 | |||
2008-12-15 | Some more Urban Runner changes. Still no cylindrical smoking device, though | Sven Hesse | |
svn-id: r35371 | |||
2008-12-14 | More changed collision stuff for Urban Runner | Sven Hesse | |
svn-id: r35364 | |||
2008-12-14 | 16bit background "music" for Urban Runner | Sven Hesse | |
svn-id: r35353 | |||
2008-12-14 | Background "music" for Urban Runner, though only 8bit for now | Sven Hesse | |
svn-id: r35352 | |||
2008-12-14 | Music/Video handling fixes/stubs | Sven Hesse | |
svn-id: r35351 | |||
2008-12-13 | Modified collision init functions for Urban Runner | Sven Hesse | |
svn-id: r35341 | |||
2008-12-12 | Working (minus text) menu in Urban Runner | Sven Hesse | |
svn-id: r35310 | |||
2008-12-12 | Working cursor in Urban Runner | Sven Hesse | |
svn-id: r35309 | |||
2008-12-11 | On second thought, an octree only works if the color to look up is in the ↵ | Sven Hesse | |
palette. So using a table-based approach to find the nearest color now, using only the upper 6 bits to stop the table from getting too large. It still takes noticeable time to build it. :/ But as a result, the video actually looks okay now... svn-id: r35298 | |||
2008-12-09 | Some dummy changes for Urban Runner | Sven Hesse | |
svn-id: r35289 | |||
2008-12-05 | Parsing fixes for Urban Runner | Sven Hesse | |
svn-id: r35247 | |||
2008-09-02 | Urban Runner stubs | Sven Hesse | |
svn-id: r34286 |