Age | Commit message (Collapse) | Author |
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svn-id: r55653
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svn-id: r53953
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svn-id: r53952
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svn-id: r53950
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Only allow const access through Map::getWayPoint()
svn-id: r53949
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svn-id: r53948
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svn-id: r53947
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- Move enum Direction out of class Map
- Convert kLeft et al into a proper enum RelativeDirection
svn-id: r53946
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Make the direction a named enum and create a function moveDirection()
for increasing coordinates according to a direction.
svn-id: r53791
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svn-id: r53790
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svn-id: r53789
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svn-id: r45616
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
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svn-id: r34113
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svn-id: r31937
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svn-id: r30238
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been updated.
svn-id: r28966
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svn-id: r28591
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- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults
svn-id: r28185
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen
svn-id: r26383
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
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svn-id: r25915
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it's supposed to check
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks
svn-id: r25651
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- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath()
svn-id: r25402
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his boredom. It's the wrong goblin that's deactivated, though.
Also, the entering animation is still missing (now nothing is drawn
instead).
svn-id: r22979
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- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
On the bright side, Ween's intro now plays more correctly
svn-id: r22754
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- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
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to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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svn-id: r20582
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