Age | Commit message (Collapse) | Author |
|
svn-id: r53953
|
|
svn-id: r53952
|
|
Removing the need to pack that struct
svn-id: r53951
|
|
svn-id: r53950
|
|
Only allow const access through Map::getWayPoint()
svn-id: r53949
|
|
svn-id: r53948
|
|
svn-id: r53947
|
|
- Move enum Direction out of class Map
- Convert kLeft et al into a proper enum RelativeDirection
svn-id: r53946
|
|
Make the direction a named enum and create a function moveDirection()
for increasing coordinates according to a direction.
svn-id: r53791
|
|
svn-id: r53788
|
|
svn-id: r45616
|
|
into 65535 in Map_v2::loadMapObjects. This allows to start the contruction mode and "somehow" use it. (Thanks DrMcCoy for pointing out my errors)
svn-id: r43896
|
|
svn-id: r42716
|
|
svn-id: r34113
|
|
svn-id: r30664
|
|
svn-id: r30238
|
|
svn-id: r28591
|
|
svn-id: r27830
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
svn-id: r26369
|
|
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
|
|
it's supposed to check
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks
svn-id: r25651
|
|
for consistency with other #includes.
svn-id: r23585
|
|
least for GCC)
svn-id: r23569
|
|
now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
|
|
checking for GCC / not GCC
svn-id: r23458
|
|
- Updated cursor drawing in general
svn-id: r23429
|
|
svn-id: r23012
|
|
his boredom. It's the wrong goblin that's deactivated, though.
Also, the entering animation is still missing (now nothing is drawn
instead).
svn-id: r22979
|
|
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
On the bright side, Ween's intro now plays more correctly
svn-id: r22754
|
|
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
|
|
svn-id: r20582
|