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path: root/engines/gob/minigames/geisha/diving.cpp
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2014-03-16GOB: Remove the last remnants of Draw::_vgaSmallPaletteSven Hesse
Draw::_vgaSmallPalette was supposed to be a 16-color VGA palette / EGA palette, but we've been using the first 16 entries of Draw::_vgaPalette for that for ages now. The only parts where we didn't were codepaths never actually taken in the gob games, so for the sake of clarity (and fixing Coverity issues), this commit removes those as well. Fixes Coverity issues 1192648 and 1192649.
2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2012-06-03GOB: Fix invalid reads in Geisha's minigamesSven Hesse
2012-01-29GOB: Fix a segfaultSven Hesse
2012-01-29GOB: Add a cheat debug commandSven Hesse
- Cheat the Diving minigame to a win - Get the mastermind solution
2012-01-28GOB: Pick the pearl at the right frame of the animationSven Hesse
And make the pearl picking a bit less...picky.
2012-01-28GOB: Minor cleanupSven Hesse
2012-01-28GOB: Play the lungs animation when breathingSven Hesse
2012-01-28GOB: Don't play a hurt animation right before Oko diesSven Hesse
2012-01-28GOB: Fade the Diving minigame inSven Hesse
2012-01-28GOB: End the Diving minigame when Oko is deadSven Hesse
2012-01-28GOB: Explicitely set the Diving paletteSven Hesse
2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-27GOB: Play the correct animation when Oko's picking up pearlsSven Hesse
2012-01-27GOB: Picking up pearlsSven Hesse
2012-01-27GOB: Play Oko's breathing soundSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls
2012-01-26GOB: Add pearls scrolling by on the ocean floorSven Hesse
2012-01-26GOB: Add the background plants in Geisha's Diving minigameSven Hesse
2011-09-18GOB: At the decorative fishes in the Diving minigameSven Hesse
2011-09-16GOB: Fix a stupid mistake regarding enum MouseButtonsSven Hesse
2011-09-15GOB: Randomize when the evil fishes enter and leaveSven Hesse
2011-09-15GOB: Randomize evil fish positionsSven Hesse
2011-09-14GOB: Play the shooting sound in the Diving minigameSven Hesse
2011-09-14GOB: Randomize the evil fish typesSven Hesse
2011-09-14GOB: Implement the fish shooting part of the Diving minigameSven Hesse
2011-09-14GOB: Init "Diving" cursorSven Hesse
2011-09-14GOB: Add stubby "Diving" white pearl drawingSven Hesse
2011-09-14GOB: Add stubby "Diving" black pearl drawingSven Hesse
2011-09-14GOB: Add ANIObject::setPause()Sven Hesse
2011-09-03GOB: Stub classes for Geisha's Diving and Penetration minigamesSven Hesse