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path: root/engines/gob/minigames/geisha/submarine.cpp
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2012-06-14GOB: Fix an uninitialised value in Geisha's PenetrationSven Hesse
2012-06-08GOB: Implement shooting in PenetrationSven Hesse
Geisha's Penetration minigame should be complete now. This also means that Geisha is now basically complete. The only thing missing is the MDYPlayer, but since the music is only played once during the title screen, and it has a PCM-based fallback (which is currently played), this is low priority.
2012-06-08GOB: Rewrite "pathfinding" and implement moving enemiesSven Hesse
Since shooting does not yet work, we're just getting mauled by them...
2012-06-07GOB: Handle Penetration shooting animations more cleverlySven Hesse
Still no bullets, though :P
2012-06-07GOB: Better controls in Geisha's PenetrationSven Hesse
You can actually move diagonally now
2012-06-06GOB: Implement exiting floorsSven Hesse
2012-06-06GOB: Implement Penetration submarine shooting and dyingSven Hesse
Shots don't result in bullets yet, though