aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/minigames/geisha
AgeCommit message (Collapse)Author
2011-09-18GOB: At the decorative fishes in the Diving minigameSven Hesse
2011-09-16GOB: Fix a stupid mistake regarding enum MouseButtonsSven Hesse
2011-09-15GOB: Randomize when the evil fishes enter and leaveSven Hesse
2011-09-15GOB: Randomize evil fish positionsSven Hesse
2011-09-15GOB: Make sure that the evil fish don't drift up/downSven Hesse
2011-09-14GOB: Play the shooting sound in the Diving minigameSven Hesse
2011-09-14GOB: Randomize the evil fish typesSven Hesse
2011-09-14GOB: Add EvilFish::mutate()Sven Hesse
Changing a fish into a different fish type
2011-09-14GOB: Implement the fish shooting part of the Diving minigameSven Hesse
2011-09-14GOB: Init "Diving" cursorSven Hesse
2011-09-14GOB: Add stubby "Diving" white pearl drawingSven Hesse
2011-09-14GOB: Add stubby "Diving" black pearl drawingSven Hesse
2011-09-14GOB: Add ANIObject::setPause()Sven Hesse
2011-09-14GOB: More const correctnessSven Hesse
2011-09-03GOB: Stub classes for Geisha's Diving and Penetration minigamesSven Hesse
2011-09-03GOB: Add class Geisha::EvilFishSven Hesse
An "evil" fish in Geisha's "Diving" minigame.