Age | Commit message (Expand) | Author |
---|---|---|
2011-09-15 | GOB: Randomize when the evil fishes enter and leave | Sven Hesse |
2011-09-15 | GOB: Randomize evil fish positions | Sven Hesse |
2011-09-15 | GOB: Make sure that the evil fish don't drift up/down | Sven Hesse |
2011-09-14 | GOB: Play the shooting sound in the Diving minigame | Sven Hesse |
2011-09-14 | GOB: Randomize the evil fish types | Sven Hesse |
2011-09-14 | GOB: Add EvilFish::mutate() | Sven Hesse |
2011-09-14 | GOB: Implement the fish shooting part of the Diving minigame | Sven Hesse |
2011-09-14 | GOB: Init "Diving" cursor | Sven Hesse |
2011-09-14 | GOB: Add stubby "Diving" white pearl drawing | Sven Hesse |
2011-09-14 | GOB: Add stubby "Diving" black pearl drawing | Sven Hesse |
2011-09-14 | GOB: Add ANIObject::setPause() | Sven Hesse |
2011-09-14 | GOB: More const correctness | Sven Hesse |
2011-09-03 | GOB: Stub classes for Geisha's Diving and Penetration minigames | Sven Hesse |
2011-09-03 | GOB: Add class Geisha::EvilFish | Sven Hesse |