Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-15 | GOB: Randomize when the evil fishes enter and leave | Sven Hesse | |
2011-09-15 | GOB: Randomize evil fish positions | Sven Hesse | |
2011-09-15 | GOB: Make sure that the evil fish don't drift up/down | Sven Hesse | |
2011-09-14 | GOB: Play the shooting sound in the Diving minigame | Sven Hesse | |
2011-09-14 | GOB: Randomize the evil fish types | Sven Hesse | |
2011-09-14 | GOB: Add EvilFish::mutate() | Sven Hesse | |
Changing a fish into a different fish type | |||
2011-09-14 | GOB: Implement the fish shooting part of the Diving minigame | Sven Hesse | |
2011-09-14 | GOB: Init "Diving" cursor | Sven Hesse | |
2011-09-14 | GOB: Add stubby "Diving" white pearl drawing | Sven Hesse | |
2011-09-14 | GOB: Add stubby "Diving" black pearl drawing | Sven Hesse | |
2011-09-14 | GOB: Add ANIObject::setPause() | Sven Hesse | |
2011-09-14 | GOB: More const correctness | Sven Hesse | |
2011-09-03 | GOB: Stub classes for Geisha's Diving and Penetration minigames | Sven Hesse | |
2011-09-03 | GOB: Add class Geisha::EvilFish | Sven Hesse | |
An "evil" fish in Geisha's "Diving" minigame. |