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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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module.mk
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Author
2007-07-30
Restructured and cleaned-up IMD playing
Sven Hesse
2007-07-25
Renamed Inter_Woodruff to Inter_v4
Sven Hesse
2007-07-25
- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
Sven Hesse
2007-04-16
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
Sven Hesse
2007-04-08
Restructured saving/loading. Should work for Gob3 now, too...
Sven Hesse
2007-04-06
Some Gob3 fixes:
Sven Hesse
2007-04-05
- Minor cleanup
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-04
- Plugged some leaks and fixed some memory errors
Sven Hesse
2007-01-30
Moved Gob engine to AdvancedDetector.
Eugene Sandulenko
2006-06-24
* Renamed config.mak to config.mk
Max Horn
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-04-18
- I misunderstood Draw::initBigSprite(); fixed
Sven Hesse
2006-04-13
- More stubs, the intro now works completely (with extreme graphical
Sven Hesse
2006-02-21
More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made
Sven Hesse
2006-02-12
Reduced data duplication in module.mk files; added module.mk files for null a...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn
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