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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-01-18
GOB: Give Inca2 its own SaveLoad class
Sven Hesse
2011-01-18
GOB: Give Inca2 its own Inter class
Sven Hesse
2010-10-13
GOB: Add Debug Console.
David Turner
2010-09-30
GOB: Remove the now useless VGAVideoDriver
Sven Hesse
2010-09-30
GOB: Add a new class Surface
Sven Hesse
2010-08-17
Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ...
Arnaud Boutonné
2010-02-03
Implementing saving/loading for Fascination. Tested in the DOS floppy version...
Sven Hesse
2009-09-15
- Implement _pattern variable
Arnaud Boutonné
2009-08-13
- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ...
Arnaud Boutonné
2009-07-25
Moved the decision whether subtitles should be displayed, so that the broken ...
Sven Hesse
2009-07-24
Merging Map_v4 into Map_v2
Sven Hesse
2009-07-07
- Separate Playtoons gametypes from in GobEngine::initGameParts()
Arnaud Boutonné
2009-07-05
Removing the now unneeded Game_v* classes
Sven Hesse
2009-07-05
Putting the Urban noCD check into Init_v6::initGame()
Sven Hesse
2009-07-05
Removing the now empty Game_Fascination class
Sven Hesse
2009-07-05
Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
Sven Hesse
2009-06-24
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...
Sven Hesse
2009-06-23
Putting basic TOT handling into its own class
Sven Hesse
2009-06-22
Renaming parse.h and parse.cpp to expression.h and expression.cpp
Sven Hesse
2009-06-22
Pushing script.o down
Sven Hesse
2009-06-22
Encapsulating script file access
Sven Hesse
2009-06-07
Dropping the v1 parser functions in favour of the extended v2 ones
Sven Hesse
2009-05-31
- A new save system for the GobEngine, one that is not fundamentally broken a...
Sven Hesse
2009-05-20
Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's V...
Sven Hesse
2009-04-29
Moving the demo-related stuff into a demos-subdirectory
Sven Hesse
2009-04-29
Fix build
Sven Hesse
2009-04-24
Added supported for BAT-based non-interactive demos, namely the Inca2 one
Sven Hesse
2009-04-24
Added support for SCN-based non-interactive demos
Sven Hesse
2009-04-21
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...
Arnaud Boutonné
2009-03-19
Adding simple support for protracker playback
Sven Hesse
2008-12-13
Modified collision init functions for Urban Runner
Sven Hesse
2008-12-13
Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...
Sven Hesse
2008-12-09
Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder close...
Sven Hesse
2008-09-02
Urban Runner stubs
Sven Hesse
2008-08-30
Added some The Last Dynasty stubs
Sven Hesse
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-10
Restructured saving/loading and added a stub for Woodruff
Sven Hesse
2008-05-08
Implemented the background "music" / atmospheric sounds in Woodruff
Sven Hesse
2008-05-08
Split off the actual mixing part of SoundBlaster
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2008-04-27
Implemented support for VMDs substituting object animations.
Sven Hesse
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2007-08-13
Woodruff is now controllable
Sven Hesse
2007-07-30
Restructured and cleaned-up IMD playing
Sven Hesse
2007-07-25
Renamed Inter_Woodruff to Inter_v4
Sven Hesse
2007-07-25
- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
Sven Hesse
2007-04-16
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
Sven Hesse
2007-04-08
Restructured saving/loading. Should work for Gob3 now, too...
Sven Hesse
2007-04-06
Some Gob3 fixes:
Sven Hesse
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