aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/mult.h
AgeCommit message (Expand)Author
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...Max Horn
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-03-01Repaired the pathfinding in Bargon AttackSven Hesse
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2006-12-14Smashed the wizard's house bugSven Hesse
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at least...Max Horn
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...Max Horn
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...Max Horn
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
2006-06-12Small corrections and cleanup for Gob2, fixing the graphical glitches in the ...Sven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01More stubs; GOB2 goes in-game for a second, then segfaults in theSven Hesse
2006-04-13Some more stubs and rearrangingsSven Hesse
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
2006-04-12- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy toSven Hesse
2006-02-24Adding GOB2's CD handling opcodes, the CD version of GOB2 now startsSven Hesse
2006-02-21More GOB2 changes (Mult::loadMult()) + correcting some mistakes I madeSven Hesse
2006-02-16Updating more opcodes for Gob2Sven Hesse
2006-02-11Moved engines to the new engines/ directoryMax Horn